Civilization_Level_Tribe

Menzies

Menzies
Joined
Apr 27, 2007
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Location
Australia
Looking through Civilizations.xml, due to the discussions about Genoa turning up in it, there are a few interesting things that stand out. Of them, this one sticks out:

Code:
    <CivilizationLevels>
        <Row CivilizationLevelType="CIVILIZATION_LEVEL_TRIBE" CanFoundCities="false" CanAnnexTilesWithCulture="false" CanAnnexTilesWithGold="false" CanAnnexTilesWithReceivedInfluence="false" CanEarnGreatPeople="false" CanGiveInfluence="false" CanReceiveInfluence="false" CanBuildWonders="false" StartingTilesForCity="0"/>
        <Row CivilizationLevelType="CIVILIZATION_LEVEL_CITY_STATE" CanFoundCities="false" CanAnnexTilesWithCulture="false" CanAnnexTilesWithGold="false" CanAnnexTilesWithReceivedInfluence="true" CanEarnGreatPeople="false" CanGiveInfluence="false" CanReceiveInfluence="true" CanBuildWonders="false" StartingTilesForCity="5"/>
        <Row CivilizationLevelType="CIVILIZATION_LEVEL_FULL_CIV" CanFoundCities="true" CanAnnexTilesWithCulture="true" CanAnnexTilesWithGold="true" CanAnnexTilesWithReceivedInfluence="false" CanEarnGreatPeople="true" CanGiveInfluence="true" CanReceiveInfluence="false" CanBuildWonders="true" StartingTilesForCity="6"/>
    </CivilizationLevels>

Any have any idea what "Tribe" might be in this instance?

Also interesting that city states seemingly only start with 5 tiles for their cities.
 
(1) Tribes could be the generic Barbs roaming the map and spawning in their little villages.
(2) City states get hexes from envoys (1 per max envoy) - and since the first player finding them gets a free one, this will push them up two 6 claimed hexes. Probably done for aesthetic reasons.
 
(1) Tribes could be the generic Barbs roaming the map and spawning in their little villages.
(2) City states get hexes from envoys (1 per max envoy) - and since the first player finding them gets a free one, this will push them up two 6 claimed hexes. Probably done for aesthetic reasons.

That makes sense. Didn't realise it was the envoys growing them. Very interesting.

maybe it refers to the tribal villages?

That may be it. It seems that barbarians are listed as a Civ in some way in the game files. For example, it appears that if they are for whatever reason given a city, it's called 'Grokville #' (# being 1-5).
 
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