Looking through Civilizations.xml, due to the discussions about Genoa turning up in it, there are a few interesting things that stand out. Of them, this one sticks out:
Any have any idea what "Tribe" might be in this instance?
Also interesting that city states seemingly only start with 5 tiles for their cities.
Code:
<CivilizationLevels>
<Row CivilizationLevelType="CIVILIZATION_LEVEL_TRIBE" CanFoundCities="false" CanAnnexTilesWithCulture="false" CanAnnexTilesWithGold="false" CanAnnexTilesWithReceivedInfluence="false" CanEarnGreatPeople="false" CanGiveInfluence="false" CanReceiveInfluence="false" CanBuildWonders="false" StartingTilesForCity="0"/>
<Row CivilizationLevelType="CIVILIZATION_LEVEL_CITY_STATE" CanFoundCities="false" CanAnnexTilesWithCulture="false" CanAnnexTilesWithGold="false" CanAnnexTilesWithReceivedInfluence="true" CanEarnGreatPeople="false" CanGiveInfluence="false" CanReceiveInfluence="true" CanBuildWonders="false" StartingTilesForCity="5"/>
<Row CivilizationLevelType="CIVILIZATION_LEVEL_FULL_CIV" CanFoundCities="true" CanAnnexTilesWithCulture="true" CanAnnexTilesWithGold="true" CanAnnexTilesWithReceivedInfluence="false" CanEarnGreatPeople="true" CanGiveInfluence="true" CanReceiveInfluence="false" CanBuildWonders="true" StartingTilesForCity="6"/>
</CivilizationLevels>
Any have any idea what "Tribe" might be in this instance?
Also interesting that city states seemingly only start with 5 tiles for their cities.