jray
King
Actually, the best leader type to build panthenon is those with industrious. By doing so you essentially have an industrious+1/2-philosophical leader which the game tries to avoid.
With Warlords and its 11 traits now, only 36 of the 110 possible combinations are represented. Although Phi/Ind would be fun (GP's and WW's everywhere!), I wouldn't consider it over-powered... (1/2 Phi)/Ind even less so.
You quickly chop for it at a border non-GP- producing city where you want large cultural border. Your wander-stacked city (I usually focus on one city with the Stonehenge/Oracle combo if I play an industrious leader) will give you all the great priest in the early game.
Well, suppose you use a Philosophical leader and build National Epic in your wonder-stacked city. You'll need to have at least 16 raw GPP/Turn there (or 18, if you put Parthenon somewhere else) for the Parthenon to yield a higher net GPP/Turn compared to putting Temple of Artemis there instead. That's 8 wonders! Or perhaps 6 wonders and 2 specialists, or 3 wonders and 4 specialists, etc. And that's only the break-even point. The relative benefits of Parthenon over ToA increase only slowly with more and more raw GPP/Turn.
If you leave out National Epic, you still need to have at least 10-12 raw GPP/Turn there for Parthenon to beat ToA. And if you have a non-Philosophical leader too, the threshold is 4-6 raw GPP/Turn, which you get with your Stonehenge/Oracle combo and one extra wonder or specialist if you built Parthenon elsewhere. But still, I'd rather have the free +1 hammer/+1 gold/+100% trade routes from ToA
