The Lardossen
Warlord
- Joined
- Oct 29, 2005
- Messages
- 238
If there is a suitable close AI to attack, I will attack around bronze / iron age. To gain overwhelming numbers over the AI, I use the whip. However, I'm a bit confused about what's better:
Whip axe/spear/sword immediately when at 4 pop and after finishing building something else, costing 2 pop, allowing you to finish second axe/spear/sword while growing back to 4 and unhappiness to wear off a bit before whipping againg.
Or:
Put axe/spear/sword into production, wait one turn, whip, wait one turn for next unit, whip, wait one turn, whip, and then grow back to four or whatever pop number you came from
I am under the assumption that whipping while there is still unhappiness from the previous whip gives an extra unhappiness penalty. However, whipping directly makes you suffer a 'you didn't wait one turn before whipping' penalty.
So what is the holy grail? 2 pop whips in fast growing cities, 1 pop whips and a long wait for slow growing cities? Or just 2 pop whips?
Whip axe/spear/sword immediately when at 4 pop and after finishing building something else, costing 2 pop, allowing you to finish second axe/spear/sword while growing back to 4 and unhappiness to wear off a bit before whipping againg.
Or:
Put axe/spear/sword into production, wait one turn, whip, wait one turn for next unit, whip, wait one turn, whip, and then grow back to four or whatever pop number you came from
I am under the assumption that whipping while there is still unhappiness from the previous whip gives an extra unhappiness penalty. However, whipping directly makes you suffer a 'you didn't wait one turn before whipping' penalty.
So what is the holy grail? 2 pop whips in fast growing cities, 1 pop whips and a long wait for slow growing cities? Or just 2 pop whips?