kirkham7
Warlord
Wow, that is awesome! I wonder what the game would be like on a map that large? Maybe we can double the amount of civs someday and have 14 instead of 7... But of course that would definitely be in our own file format, lol.
I'm almost done with implementing the map generating algorithm, I just need to finish adding rivers to the maps. Play on earth is already working. Customizing is also working.
I discovered something amazing in the progress! The map algorithm also works perfectly on huuuuge maps. I've created a map of 320x200 (normal size is 80x50). Here's the result: http://imgur.com/iOQ3mxA
This does not mean that I'm going to add bigger/smaller maps to CivOne just yet. That would break compatibility with the original game save games. I will probably create a patch in the future to allow bigger/smaller maps, but that would mean that we have to create our own save file format first.
I confirm it works on Windows with Visual Studio 2013.
Nice work, some impressive progress there! Also, I can confirm it compiles and runs nicely on windows 7 using msbuild.
Another (simpler) task that needs to happen, are these screens: http://imgur.com/a/qLsxn
I know how to create sounds on the fly, I know how to play these files, but I have no idea how the sound files are encoded.
You know how to play the CivDOS sound files??
I would be really curious about that, if you care to elaborate.
I implemented the CityStatus screen ( the title part of it). However Visual Studio 2013 can't open the Project file anymore. So at the moment I can't work further.
What's the problem with the project file? I have no problems opening it in Visual Studio 2013.
I redownloaded the project file and it works again. I tried to push the CityStatus screen but it gave me warning not to do it... so I didn't. Anyway you would likely reproduce the screen in few minutes.