darkpanda
Dark Prince
- Joined
- Oct 28, 2007
- Messages
- 843
GoldBerg said:The AIs that we are able to create
in those micro-miniature-monster-machines of today
are more and more like bio-logical beings (if the programmers want to do it that way),
able to 'learn' and react in nearly-lifelike rulesets and enviroments and stuff...
Not sure how literate you are on the topic, but programming "biological being" is very far from obvious and straightforward.
I remember seeing news, recently, that a research team achieved the prowess of letting such an AI learn to play Atari's Breakout by itself, but still failed when confronted to Ms. PacMan or Montezuma's Revenge: http://www.nature.com/nature/journal/v518/n7540/full/nature14236.html
Needless to say the complexity of CIV's gameplay is hugely superior to Breakout or even Super Mario.
But I agree that in some way, there could be modern AI techniques injected in a modern take on Civ like CivOne.