Lol, well I won't get upset if you do get angry at me - I've a fairly thick skin =]]
Ok, apart from assuming city buildings have no effect coded yet, here is what I've found:
= General Gameplay
- Map jumps to unit after every move/turn. Original waits until unit is about 6 squares away from centre of screen and centres after keypress to move unit. Dont think this was the case in the last build.
- Game should be paused behind popups with sidebar blank.
- No auto build in manager yet.
- not sure on this, but auto resource doesn't update after irrigating a square if that makes it a better option. Will need to check original on this to ensure correct behaviour.
- Settlers are allowed to build railroad on top of existing railroad.
I've not had much chance to test ( about 15 mins) but I'll be on a bit later. None of these have been added to github yet.
Ok, apart from assuming city buildings have no effect coded yet, here is what I've found:
= General Gameplay
- Map jumps to unit after every move/turn. Original waits until unit is about 6 squares away from centre of screen and centres after keypress to move unit. Dont think this was the case in the last build.
- Game should be paused behind popups with sidebar blank.
- No auto build in manager yet.
- not sure on this, but auto resource doesn't update after irrigating a square if that makes it a better option. Will need to check original on this to ensure correct behaviour.
- Settlers are allowed to build railroad on top of existing railroad.
I've not had much chance to test ( about 15 mins) but I'll be on a bit later. None of these have been added to github yet.