Lol, well I won't get upset if you do get angry at me - I've a fairly thick skin =]]
Ok, apart from assuming city buildings have no effect coded yet, here is what I've found:
= General Gameplay
- Map jumps to unit after every move/turn. Original waits until unit is about 6 squares away from centre of screen and centres after keypress to move unit. Dont think this was the case in the last build.
- Game should be paused behind popups with sidebar blank.
- No auto build in manager yet.
- not sure on this, but auto resource doesn't update after irrigating a square if that makes it a better option. Will need to check original on this to ensure correct behaviour.
- Settlers are allowed to build railroad on top of existing railroad.
I've not had much chance to test ( about 15 mins) but I'll be on a bit later. None of these have been added to github yet.
Ok, apart from assuming city buildings have no effect coded yet, here is what I've found:
= General Gameplay
- Map jumps to unit after every move/turn. Original waits until unit is about 6 squares away from centre of screen and centres after keypress to move unit. Dont think this was the case in the last build.
- Game should be paused behind popups with sidebar blank.
- No auto build in manager yet.
- not sure on this, but auto resource doesn't update after irrigating a square if that makes it a better option. Will need to check original on this to ensure correct behaviour.
- Settlers are allowed to build railroad on top of existing railroad.
I've not had much chance to test ( about 15 mins) but I'll be on a bit later. None of these have been added to github yet.
Civ1+2 are my favorite games of all time. When you release the first alpha this should at the very least be in the news section of Civfanatics main page. I'll try to contact the administrator regarding this.

