I noticed a possible bug with the minimap.
If you have a current unit (blinking) you can change the map position by clicking in on the minimap. The map will update correctly if you select a spot in which the unit is still visible. Othewise, using the minimap does not update the map right.
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P.S. I have played a few turns and I am amazed how this is so close to the original. Sounds aside, I thought that opened my dosbox civ instead! I really hope that you will manage to recreate the game fully.
I know you have modding in mind after the game will be cloned, but how are you going to do this? Will you make it possible to add new units, or mechanics that exist only in newer iterations?
What I really liked about Civ is its simplicity. I think the best mods will be the ones preserving this simplicity to a degree.
I want to ask if you will do the code in such a way to allow stuff like (through mods):
- veteran, elite, leveled units like in Civ3/4
- great people or heroes (like a scientist or builder)
- leader unit (player) which if lost would lose the game
- upgrading units (to new techs)
- undercover units like the privateer in Colonization with privateering in mind (ability to get some gold from capturing an other vessel)
- more than 3 trade routes / city (with market place, bank, etc) and ability to cancel routes
- events such as plague, barbarian hordes etc
- support for extended tiles (ancient/medieval/industrial/modern/future) but also more tiles than in the Civ ruleset. I am imagining modding this for extended scenarios like post apocalyptic, alien invasion, Alpha Centauri style mod, fantasy themes, etc.