dagriggstar
King
Decided to upload one of my personal mods. This mod basically changes each civ, to be much more the way I sort of perceive them in history or shows a different element some of them. Anyway...all info is below
America
UU - Wagon Train (Settler) - 4 moves, ignores terrain costs
UB - Saloon (Granary) - 33% food stored on city growth
UA - Gold Rush - All mines produce +2 gold, all cities +2 food, sight bonus for all units, new plots cost 50% less
Arabia
UU - Camel Archer (Same)
UB - Madrassa (Temple) - Social policy costs are decreased by 3%, this bonus stacks (so 1 madrassa = 3% discount, 5 madrassas = 15% discount)
UA - Jihad - Gain culture from kills
Aztec
UB - Sacrificial Altar (Temple) - Gain 1 happyness per 3 policies
UI - Floating Garden - +1 food, +1 culture for each nearby floating garden, only buildable near fresh water
UA - (Aztec gods name I don't remember right now) -50% unhappyness from population, +100% unhappyness from number of cities
China
UU - Cho-Ko-Nu (Same)
UB - Pavillion (theatre) - +3 culture
UA - Mandate of heaven - +2 culture in all cities
Egypt
UU - War Chariot (Same)
UB - Stone Quarry (Stone works) - +10% wonder building bonus, can build on plains
UA - Power of Atum - +33% wonder building bonus
England
UU - Ship of the line (Same)
UB - Dock (Harbor) - +3% more gold from trade routes, bonus stacks (so 1 dock = 3% bonus, 5 docks = 15%)
UA - Sun never sets - Naval units +2 moves, -50% unhappyness from number of cities
France
UU - Musketeer (Same)
UB - Salon (Garden) - Buildable anywhere, +50% GP rate
UA - Ancien Regime - Golden ages are 100% longer, units have +1 move and +20% strength
Germany
UU - Panzer (Same)
UU - Lufftwaffe (Fighter) - Available one tech earlier
UA - Grunderzeit - Strategic resources doubled, science bonus for science building in the capital
Greece
UU - Companion Cavalry (Same)
UU - Hoplite (Same)
UA - Agoge - All units promote 50% faster
India
UU - War Elephant (Horseman) - Can get defensive bonuses (Horseman cannot)
UB - Pillar (Provides an extra copy of luxury resources)
UA - Spice Trade - +3 gold from plantations, camps, quarries, -33% purchase cost of new tiles
Iroquois
UU - Brave (Archer) - Starts with indirect fire, bonus in forests
UB - Longhouse (similar) - +1 food on forest tiles
UA - (something) - Treat forest tiles like roads, +2 food from camps
Japan
UU - Zero (Same)
UB - Zaibatsu (Factory) - +20% production of military units
UA - Meji Restoration - -33% unit maintenance (both land and naval)
Ottomans
UU - Janissary (Same)
UU - Sipahi (Same)
UA - Grand Viziers Eyalet - Bonuses from city-states are doubled
Persia
UU - Immortal (Same)
UB - Satraps Court (Courthouse) - Cheap courthouse
UA - Achaemenid Legacy - Plunder increased 300%, all units fight at full strength even when damaged
Rome
UU - Legion (Same)
UU - Ballista (Same)
UA - Glory of Rome - -50% discount on buildings already built in the captial
Russia
UU - Cossack (Same)
UI - Krepost - Similar to a fort, deals 1 damage to nearby enemy units automatically
UA - Cossack Viyskos - Can convert land barbarians, -33% culture cost for new tiles
Siam
UU - Ballista Elephant (Lancer) - Ranged unit
UB - Wat (Monument) - +50 gold when built (once off)
UA - Prathet Thai - City states are twice as friendly
Songhai
UU - Mandeluku Cavalry (Same)
UB - Zawiya (library) - +2 science
UA - Isa Ber - All tiles that yield 1 gold, now yield 1 extra gold
America
UU - Wagon Train (Settler) - 4 moves, ignores terrain costs
UB - Saloon (Granary) - 33% food stored on city growth
UA - Gold Rush - All mines produce +2 gold, all cities +2 food, sight bonus for all units, new plots cost 50% less
Arabia
UU - Camel Archer (Same)
UB - Madrassa (Temple) - Social policy costs are decreased by 3%, this bonus stacks (so 1 madrassa = 3% discount, 5 madrassas = 15% discount)
UA - Jihad - Gain culture from kills
Aztec
UB - Sacrificial Altar (Temple) - Gain 1 happyness per 3 policies
UI - Floating Garden - +1 food, +1 culture for each nearby floating garden, only buildable near fresh water
UA - (Aztec gods name I don't remember right now) -50% unhappyness from population, +100% unhappyness from number of cities
China
UU - Cho-Ko-Nu (Same)
UB - Pavillion (theatre) - +3 culture
UA - Mandate of heaven - +2 culture in all cities
Egypt
UU - War Chariot (Same)
UB - Stone Quarry (Stone works) - +10% wonder building bonus, can build on plains
UA - Power of Atum - +33% wonder building bonus
England
UU - Ship of the line (Same)
UB - Dock (Harbor) - +3% more gold from trade routes, bonus stacks (so 1 dock = 3% bonus, 5 docks = 15%)
UA - Sun never sets - Naval units +2 moves, -50% unhappyness from number of cities
France
UU - Musketeer (Same)
UB - Salon (Garden) - Buildable anywhere, +50% GP rate
UA - Ancien Regime - Golden ages are 100% longer, units have +1 move and +20% strength
Germany
UU - Panzer (Same)
UU - Lufftwaffe (Fighter) - Available one tech earlier
UA - Grunderzeit - Strategic resources doubled, science bonus for science building in the capital
Greece
UU - Companion Cavalry (Same)
UU - Hoplite (Same)
UA - Agoge - All units promote 50% faster
India
UU - War Elephant (Horseman) - Can get defensive bonuses (Horseman cannot)
UB - Pillar (Provides an extra copy of luxury resources)
UA - Spice Trade - +3 gold from plantations, camps, quarries, -33% purchase cost of new tiles
Iroquois
UU - Brave (Archer) - Starts with indirect fire, bonus in forests
UB - Longhouse (similar) - +1 food on forest tiles
UA - (something) - Treat forest tiles like roads, +2 food from camps
Japan
UU - Zero (Same)
UB - Zaibatsu (Factory) - +20% production of military units
UA - Meji Restoration - -33% unit maintenance (both land and naval)
Ottomans
UU - Janissary (Same)
UU - Sipahi (Same)
UA - Grand Viziers Eyalet - Bonuses from city-states are doubled
Persia
UU - Immortal (Same)
UB - Satraps Court (Courthouse) - Cheap courthouse
UA - Achaemenid Legacy - Plunder increased 300%, all units fight at full strength even when damaged
Rome
UU - Legion (Same)
UU - Ballista (Same)
UA - Glory of Rome - -50% discount on buildings already built in the captial
Russia
UU - Cossack (Same)
UI - Krepost - Similar to a fort, deals 1 damage to nearby enemy units automatically
UA - Cossack Viyskos - Can convert land barbarians, -33% culture cost for new tiles
Siam
UU - Ballista Elephant (Lancer) - Ranged unit
UB - Wat (Monument) - +50 gold when built (once off)
UA - Prathet Thai - City states are twice as friendly
Songhai
UU - Mandeluku Cavalry (Same)
UB - Zawiya (library) - +2 science
UA - Isa Ber - All tiles that yield 1 gold, now yield 1 extra gold