civs redesign - dagomod

Joined
Mar 23, 2006
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Location
Adelaide, Australia
Decided to upload one of my personal mods. This mod basically changes each civ, to be much more the way I sort of perceive them in history or shows a different element some of them. Anyway...all info is below

America
UU - Wagon Train (Settler) - 4 moves, ignores terrain costs
UB - Saloon (Granary) - 33% food stored on city growth
UA - Gold Rush - All mines produce +2 gold, all cities +2 food, sight bonus for all units, new plots cost 50% less

Arabia
UU - Camel Archer (Same)
UB - Madrassa (Temple) - Social policy costs are decreased by 3%, this bonus stacks (so 1 madrassa = 3% discount, 5 madrassas = 15% discount)
UA - Jihad - Gain culture from kills

Aztec
UB - Sacrificial Altar (Temple) - Gain 1 happyness per 3 policies
UI - Floating Garden - +1 food, +1 culture for each nearby floating garden, only buildable near fresh water
UA - (Aztec gods name I don't remember right now) -50% unhappyness from population, +100% unhappyness from number of cities

China
UU - Cho-Ko-Nu (Same)
UB - Pavillion (theatre) - +3 culture
UA - Mandate of heaven - +2 culture in all cities

Egypt
UU - War Chariot (Same)
UB - Stone Quarry (Stone works) - +10% wonder building bonus, can build on plains
UA - Power of Atum - +33% wonder building bonus

England
UU - Ship of the line (Same)
UB - Dock (Harbor) - +3% more gold from trade routes, bonus stacks (so 1 dock = 3% bonus, 5 docks = 15%)
UA - Sun never sets - Naval units +2 moves, -50% unhappyness from number of cities

France
UU - Musketeer (Same)
UB - Salon (Garden) - Buildable anywhere, +50% GP rate
UA - Ancien Regime - Golden ages are 100% longer, units have +1 move and +20% strength

Germany
UU - Panzer (Same)
UU - Lufftwaffe (Fighter) - Available one tech earlier
UA - Grunderzeit - Strategic resources doubled, science bonus for science building in the capital

Greece
UU - Companion Cavalry (Same)
UU - Hoplite (Same)
UA - Agoge - All units promote 50% faster

India
UU - War Elephant (Horseman) - Can get defensive bonuses (Horseman cannot)
UB - Pillar (Provides an extra copy of luxury resources)
UA - Spice Trade - +3 gold from plantations, camps, quarries, -33% purchase cost of new tiles

Iroquois
UU - Brave (Archer) - Starts with indirect fire, bonus in forests
UB - Longhouse (similar) - +1 food on forest tiles
UA - (something) - Treat forest tiles like roads, +2 food from camps

Japan
UU - Zero (Same)
UB - Zaibatsu (Factory) - +20% production of military units
UA - Meji Restoration - -33% unit maintenance (both land and naval)

Ottomans
UU - Janissary (Same)
UU - Sipahi (Same)
UA - Grand Viziers Eyalet - Bonuses from city-states are doubled

Persia
UU - Immortal (Same)
UB - Satraps Court (Courthouse) - Cheap courthouse
UA - Achaemenid Legacy - Plunder increased 300%, all units fight at full strength even when damaged

Rome
UU - Legion (Same)
UU - Ballista (Same)
UA - Glory of Rome - -50% discount on buildings already built in the captial

Russia
UU - Cossack (Same)
UI - Krepost - Similar to a fort, deals 1 damage to nearby enemy units automatically
UA - Cossack Viyskos - Can convert land barbarians, -33% culture cost for new tiles

Siam
UU - Ballista Elephant (Lancer) - Ranged unit
UB - Wat (Monument) - +50 gold when built (once off)
UA - Prathet Thai - City states are twice as friendly

Songhai
UU - Mandeluku Cavalry (Same)
UB - Zawiya (library) - +2 science
UA - Isa Ber - All tiles that yield 1 gold, now yield 1 extra gold
 
You sure like your UA's very powerful! I have the same UA for Songhai, only it gives a bonus to tiles with already 3 gold, instead of just one. Hope if you don't mind my borrowing the name "Isa Ber", it has a nicer ring to it than "Bureaucracy", the name I'm using now :)
 
You sure like your UA's very powerful! I have the same UA for Songhai, only it gives a bonus to tiles with already 3 gold, instead of just one. Hope if you don't mind my borrowing the name "Isa Ber", it has a nicer ring to it than "Bureaucracy", the name I'm using now :)

Sure go ahead. If you're interested, I think (wikipedia) it's the name of the River Niger in the Songhai language.
 
"Golden ages are 100% longer, units have +1 move and +20% strength"

... while in Golden Age (the fighting bonus) ?
Good mod, good ideas, especially for England, America, Japan.
I love all of this mods changing the civ bonuses, because I enjoy having powerful bonuses in order to improve civ's personnality. :)
 
Are you saying you're going to make this, or that it's finished? I don't see a download link, unless I'm missing something obvious. I wonder if it would work with the unofficial R.E.D. beta also.
 
"Golden ages are 100% longer, units have +1 move and +20% strength"

... while in Golden Age (the fighting bonus) ?
Good mod, good ideas, especially for England, America, Japan.
I love all of this mods changing the civ bonuses, because I enjoy having powerful bonuses in order to improve civ's personnality. :)

Yea during golden ages only


Are you saying you're going to make this, or that it's finished? I don't see a download link, unless I'm missing something obvious. I wonder if it would work with the unofficial R.E.D. beta also.

I've tried to keep it as compatible as possible, but ultimately it hasn't been tested with any other mods. It's available for download from the mod browser, although the files are now attached to this post if you prefer that way (I think I've done that right...)
 

Attachments

I wonder if it would work with the unofficial R.E.D. beta also.

It doesn't change any art defines, so the scaling will stay in effect. I think the unique units changes this mod puts in effect will override the conflicting ones in R.E.D. Just be sure to activate this mod after you activate R.E.D.

EDIT: I can't seem to get this mod to work at all for me. After I go to set up a game and choose a civ, it just sits there. I can hit Escape to go back to the menu, but it never moves on to the Dawn of Man screen.

EDIT #2: This is with only dagomod loaded. It's odd. Most civs do work. I was trying to test the UU's, so I tried America, Germany, and Iroquois. They produce the odd behavior I mentioned above. Other civs seem to be fine. Some civ's maps come up all red, and it may only show one unique asset on the Dawn of Man screen. Another usually appears by the time the game finishes loading, but it will often show the wrong icon, for a different unique asset the civ controls. It will let me into the civs I mention above if they come up randomly (I got America and Germany to come up by reloading several times), although America has the TXT_KEY errors that are usually the result of a duplication in an XML somewhere.

Is it just me?
 
I tried a game as Washington to test that out, Nutty. Game loaded fine, bonuses looked correct, etc. I'll try Germany and Iroquois also.
 
doesnt work for me, I played as england, ua worked and I have docks but I dont have my favorite longbowmen and I have no idea if the docks are doing their job, maybe its just a mac issue tho
 
doesnt work for me, I played as england, ua worked and I have docks but I dont have my favorite longbowmen and I have no idea if the docks are doing their job, maybe its just a mac issue tho

If you look, the docks are a replacement for the longbowmen. That's why that doesn't work...

The docks are difficult to test, all I can say is I'm pretty sure those are working...
 
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