CiVUO 9.0 Choose Production Stuck

khamus

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Are you using only CiVUP, or also VEM too?

Try the things on the Common Checklist. It sounds like you might need to clear the game cache (#3) or have an incompatibility with another installed mod (#6).
 
VEM

I did the whole procedure but still continues giving error , folder city development erro When I take the folder city development ,everything back to normal

I'm just using CiVUP and VEM
 
the only installed the CiVUP and VEM and


game version 1.0.1.348
 

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So to be clear... you click the "choose production" button and nothing happens?

Do any error messages appear in the tuner when you 1) start a game or 2) click the button?
 
nothing appears, move the soldiers, I create a city, choose tech, and in choosing the production. I click and nothing appears

When Disabled "folder city development" back to normal and can choose production =/
 
Could you describe any error messages that appear in the tuner? Instructions on how to open it are under the Common Checklist.

You're the only one I know of who has encountered this problem, so I'm trying to figure out what's causing it on your system. :)
 
I called the good firetuner then went into the game and firetuner accused several errors in lua state = main state


"Assets\UI\InGame\InfoTooltipInclude.lua"

find all errors possible
 
Good Morning
[ Lua State = Main State ]
InstalledPanel: Refreshing Mods
InstalledPanel: Refreshing Mods
InstalledPanel: Refreshing Mods
Map Script: Generating Map
Map Script: Generating Plot Types (Lua Continents) ...
Map Script: Setting Plot Types (MapGenerator.Lua)
Map Script: Setting coasts and oceans (MapGenerator.Lua)
Map Script: Expanding coasts (MapGenerator.Lua)
Map Script: Generating Terrain (Lua Continents) ...
Map Script: Setting Terrain Types (MapGenerator.Lua)
Map Script: Map Generation - Adding Rivers
Map Script: Map Generation - Adding Lakes
Map Script: 2 lakes added
Map Script: Adding Features (Lua Continents) ...
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: Creating start plot database.
Map Script: Dividing the map in to Regions.
Map Script: Map Generation - Dividing the map in to Regions
Map Script: Choosing start locations for civilizations.
Map Script: Map Generation - Choosing Start Locations for Civilizations
Map Script: Normalizing start locations and assigning them to Players.
Map Script: Placing Natural Wonders.
Map Script: Placing Resources and City States.
Map Script: Map Generation - Assigning Luxury Resource Distribution
Map Script: Map Generation - Placing City States
Map Script: Map Generation - Choosing sites for City States
Map Script: Map Generation - Placing Bonuses
Map Script: -
Map Script: - STRATEGIC Resources -
Map Script: - Iron....: 30
Map Script: - Horse...: 24
Map Script: - Coal....: 24
Map Script: - Oil.....: 18
Map Script: - Aluminum: 24
Map Script: - Uranium.: 12
Map Script: -
Map Script: -------------------------------
Map Script: Map Generation - Adding Goodies
Map Script: -------------------------------
Map Script: Determining continents for art purposes (MapGenerator.Lua)
LoadScreen: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:560: Cannot find key - MedianTechPercentChange
LoadScreen: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:576: Cannot find key - HappinessPerXPolicies
LoadScreen: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:577: Cannot find key - UnhappinessModifier
LoadScreen: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:594: Cannot find key - FreeGreatPeople
LoadScreen: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:596: Cannot find key - FreeBuildingThisCity
CivilopediaScreen: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:560: Cannot find key - MedianTechPercentChange
CivilopediaScreen: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:576: Cannot find key - HappinessPerXPolicies
CivilopediaScreen: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:577: Cannot find key - UnhappinessModifier
CivilopediaScreen: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:594: Cannot find key - FreeGreatPeople
CivilopediaScreen: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:596: Cannot find key - FreeBuildingThisCity
CivilopediaScreen: SetSelectedCategory(12)
CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
CivilopediaScreen: SetSelectedCategory(1)
CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
CityBannerManager: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:560: Cannot find key - MedianTechPercentChange
CityBannerManager: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:576: Cannot find key - HappinessPerXPolicies
CityBannerManager: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:577: Cannot find key - UnhappinessModifier
CityBannerManager: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:594: Cannot find key - FreeGreatPeople
CityBannerManager: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:596: Cannot find key - FreeBuildingThisCity
TechPopup: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:560: Cannot find key - MedianTechPercentChange
TechPopup: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:576: Cannot find key - HappinessPerXPolicies
TechPopup: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:577: Cannot find key - UnhappinessModifier
TechPopup: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:594: Cannot find key - FreeGreatPeople
TechPopup: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:596: Cannot find key - FreeBuildingThisCity
TechPanel: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:560: Cannot find key - MedianTechPercentChange
TechPanel: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:576: Cannot find key - HappinessPerXPolicies
TechPanel: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:577: Cannot find key - UnhappinessModifier
TechPanel: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:594: Cannot find key - FreeGreatPeople
TechPanel: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:596: Cannot find key - FreeBuildingThisCity
LeaderHeadRoot: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:596: Cannot find key - FreeBuildingThisCity
LeaderHeadRoot: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:560: Cannot find key - MedianTechPercentChange
LeaderHeadRoot: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:576: Cannot find key - HappinessPerXPolicies
LeaderHeadRoot: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:577: Cannot find key - UnhappinessModifier
LeaderHeadRoot: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:594: Cannot find key - FreeGreatPeople
LeaderHeadRoot: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:596: Cannot find key - FreeBuildingThisCity
Demographics: Dequeuing demographics
Demographics: Dequeuing demographics
 
That is certainly not a problem I expected! Somehow 6 specific building attributes present in the vanilla game are missing. I'm not sure how that could happen. The mod does not delete them... and I don't know what else could cause this problem.

My suggestion is to try the instructions on this page: click here. Maybe your game files are corrupted...

This is outside of my realm of experience, so I will ask on the main Creation & Customization forum for help. I'll get back to you as soon as possible. :think:
 
Glad I could help! If verifying the game files did not work, I would be stumped without a clue. :)

I have added our solution to the Common Checklist for people who run into this problem in the future.
 
Nevermind, just trying your mod everything seemed to be fine. I try to find the culprit among my other mods now, it must have been a wonder I installed.
After a lot of further testing it appears to be the Kronborg as well as Magna Carta wonder which causes the problem in combination with your mod.
 
Hello khamus,
may I ask which file(s) was/were corrupt? I also have the problem I think. :(



I didn't have the problem while I was using version 8.9 of your mod. Now that I tried the newest Beta it happened for the first time. I'm not sure if that information somehow helps.

Are you perchance using other mods with this? I encountered this problem while running several single wonder mods, which should not cause any issue.
 
@cleaner
Have you tried everything on the Common Checklist?

I didn't delete the ModUserData folder, but apart from that I tried everything I could. As it is now, I started a new game without those two wonders. Now I only have to make the diplomacy units work from the City State Diplomacy mod. They don't show up, just like they didn't in my previous game. After clearing the cache and re-enabling all mods they were in a new game then, but I believe they caused my old saved game to not load anymore. Hopefully this time that will work.

May I ask if deleting the cache and re-enabling all mods, the exact same you had before that is, could lead to crashes when loading savegames?
 
Savegames are really problematic with mods in general... but the two things you describe shouldn't cause a problem in theory unless the load order was changed.
 
Found my problem was indeed a Wonder mod, the Kronborg by Pouakai. Its probably the free Caravel it gives.
 
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