CiVUO 9.0 Choose Production Stuck

Savegames are really problematic with mods in general... but the two things you describe shouldn't cause a problem in theory unless the load order was changed.

I never seem to get it to work when changing mods in any way "during" a game. The loading of the game gives me a runtime error, crashing the game.
 
@Sneaks
That's odd a wonder which gives a free caravel would crash the game. Does it use the "FreeUnits" building attribute? That works for Workers, so it's odd it would crash for Caravels... unless the wonder somehow gets built in a non-coastal city I suppose... :think:

@cleaner
Civ does have problems like that. I think it has something to do with how it caches temporary information in save game files... the game cache has always caused problems for anyone using mods. :lol:
 
@cleaner
Civ does have problems like that. I think it has something to do with how it caches temporary information in save game files... the game cache has always caused problems for anyone using mods. :lol:

Oh well, I guess I just have to adjust and always play a new game when changing mods and making sure beforehand they work. :)
Thanks for the help and once again for your great mod(s)! :):worship:

PS: One more thing; I'm currently using v9.1.13 of your mod. I assume I still can't just replace it with the newest beta without causing any problems?
 
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