CivV AI: Why it hates you

Discussion in 'Civ5 - General Discussions' started by silentknight111, Oct 8, 2010.

  1. ResIspaLoquitor

    ResIspaLoquitor Chieftain

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    As to the OP, specifically, the need to have a large army. Is it really that far from reality?

    I mean, in the real world,and maybe not recent but surely in history, a large, economically developed country with abundant resources and no standing army would be the perfect itarget for any civ, either peaceful or warmongering
     
  2. silentknight111

    silentknight111 Warlord

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    I agree.
     
  3. Venereus

    Venereus This Is Streamlined!

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    Yeah, disuasive armies are common IRL. But declaring on weak countries carries heavy diplomatic and other kinds of penalties. These penalties (were they well implemented) might hamper your path to victory. A disuasive army should not be the only way to keep good relations with other civs. It wasn't like that in Civ IV.
     
  4. Louis XXIV

    Louis XXIV Le Roi Soleil

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    I guess one question is if warmonger penalties hurt AI to AI relationships as well.
     
  5. Isikien

    Isikien WHOA

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    This is my question as well. Specifically, if an AI starts steamrolling in war, will everybody pretty much hate it?

    And does anyone KNOW what the pact of secrecy does? The fact that YOU CAN SEE IF ITS ACTIVE BETWEEN CIVS IN THE DIPLOMACY MENU makes its use absolutely moot.
     
  6. Leeksoup

    Leeksoup Pope Lazius

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    That's just hilarious.
     
  7. Louis XXIV

    Louis XXIV Le Roi Soleil

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    Well, it doesn't make it moot, just misnamed. Did not realize that, though.
     
  8. Lord Parkin

    Lord Parkin aka emperor

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    Yeah, I didn't realise it either. Packed away behind yet another mouse click, and not displayed particularly well. I miss the F4 screen in Civ4 BTS...
     
  9. Tyrael

    Tyrael ALC Lurker

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    Same here.

    "Look out, everyone! New players are buying Civ V! Quick, hide all the useful information!"
     
  10. vendur

    vendur Warlord

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    CiV truism:

    Diplomacy is the art of saying "good doggie" while looking for a bigger stick
     
  11. Jediron

    Jediron Prince

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    It;s obvious. You cannot give AI "intelligence" with a few hundred/thousend lines of code.
    Look how much was needed (and how long it took )to make Computer Chess as "intelligent/good" as the best human players.
     
  12. Lord Parkin

    Lord Parkin aka emperor

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    Thing is though, the AI doesn't have to be programmed to win, it just needs to be smarter in how it goes about warfare. There are a few small fixes that would go a long way here.

    (Continued in this thread)
     
  13. Jediron

    Jediron Prince

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    I am not speaking of Winning. I speak of intelligent Diplomacy ;-)
     
  14. Lord Parkin

    Lord Parkin aka emperor

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    Ok, I was confused because in the other thread you were talking about military tactics.

    Diplomacy should be easier to fix (at least from my layman's perspective). All that needs to be done is to tone down the AI aggression and attitude issues, and buff up the things that allow for positive relations. Also add "Friendly" status and make the AI understand it and act accordingly. I'm not asking for a highly competitive AI, I'm asking for (at least some) AI that can understand cooperation and long-term friendliness.

    It can't be impossible, they managed it in Civ4 to a reasonable degree. ;)
     

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