Link to Spoiler 2
My quest for a fairly early conquest victory was "upset" by 2 things, one that really served me right, and one that was - dare I say it? - slightly unlucky.
1. Arabia was the last rival who had towns left. The plan was to sign for peace when they had only two cities left, so that I could get their one-tile-island Muscat in the treaty. But the problem was just that: Muscat was a CITY, not a town, at size 7. The Arabs considered it a far too precious belonging. By blocking the whales with a privateer I got it down to size 6. This was still not enough and I had to hurry some frigates. They blasted Muscat down to size 2 and I could finally sign for peace and eliminate the Arabs (uuuuh, the logic of that...) in 1010 AD.
2. Meanwhile in 1010, the Chinese had survived a 270 year long naval persecution after losing their last city in 740 AD. One red-lined Chinese ship eventually managed to survive for another 60 years, even though I spent my entire budget on privateers.
In all, a disappointing game. My main mistake was probably that I was too intimidated by the prospect of Ottoman sipahi. I should have taken out the Chinese earlier. All that moving around of troops made me lose enthusiasm. I should also have dragged the Chinese into an earlier war so that their Golden Age didn't come when I attacked them. The high points were some decent tricks with the Great Library and dedicated pillaging of my own resourses that included the sacking of Rome, a combination of which probably won the game for me.
The map was very good, with the choke-point giving some extra difficulties along with the lack of nearby bonuses at the starting location.
TIMELINE - INDUSTRIAL AGE
740 AD --- Jason forms an army of cavalry. Steam Power would have been nice, but it's 10 turns away with a deficit. Building privateers.
750 Ad --- Rats - all but Egypt have nationalism. But they all have 0 gold, which should mean that they have given all to China - no upgrades.
760 AD --- War on Spain - a lousy ROP rape but I don't want to wait.
770 AD --- 2 privateers spot Chinese galleon. It surivives. Madrid (2 riflemen) taken with a very small margin by about 20 cavalries. The plan is now clear: take out Spain, then aid Arabia in the destruction of Egypt. Finally, I should be able to do a 2-front battle against France and Arabia - hope they're not reading this...
780 AD --- Aeson appears. Hmmm, is this Orange-lover a Greek citizen? He hurries Heroic Epic. Chinese galleon sunk by privateer, but the Chinese are still alive. A Spanish conquistador captures a worker.
790 AD --- Chinese frigate and galleon located north of Byblos.
800 AD --- Chinese frigate sunk. Spain removed from map, one galley sunk, but they survive. War on Spain. Incredible RNG result: 12/12 cavalry army makes NOT A SINGLE DENT in regular rifleman in a size 9 city on plains.
810 AD --- Spanish galley sighted.
820 AD --- Spain lands a settler in my area and is dead. French galley destroyed.
830 AD --- Arabian frigate destroyed. Thebes taken. End of session.
840 AD --- 2 Arabian galleys sunk. Egypt destroyed. Chinese world map reveals that the missing ship is probably right a the very top op the map.
860 AD --- Peace treaty with France expired. Two towns, one city taken. One town autorazed.
880 AD --- France destroyed.
890 AD --- Chinese galley finally located, in Arabland. 17 privateers out. Galley is destroyed but the Chinese hang in there.
910 AD --- Last(?) chinese galley spotted. It's elite.
920 AD --- Chinese flip! Chinese galley sunk. Incited Arabia to declare war. they have an MPP with China. And then I take the flipped town. And then: What? still not dead? Is a settler hiding deep in Arabia? 3 Arabian cities and 1 town taken.
940 AD --- Attack on Mecca. Average is about one hit point per attack on its rifleman. Tough nut. Taken with the last cavalry in position.
1010 AD --- Despair. But after shooting Muscat down to size 2 they agree to give it away for peace. So now I can go on with my treacherous business. Arabia destroyed. But where are the Chinese? Unfortunately they had an old MPP with Arabia so we are now at war. Do I have to disband everything to make them surface? decide to disband all privateers to make them surface. They are the utter masters of hide and seek.
1070 AD --- Finally found the red-lined Chinese caravel. I was toying with the idea of a milked game since I had lost the chance of a conquest medal, but I'll leave milking to the real pros.
1080 AD --- Conquest acknowledged.