Good game Shigella. The gifting of cities is a good idea: cash gifts are useless before the AI changes governments, so that is a good alternative. There were quite a few differences in our games, but it is pretty easy to spot the biggest one: I got almost three leaders for every one that you received! It looks like our luck ran to opposite extremes.
SirPleb said:
still, you did awesomely well!
That is really nice to hear, especially when I think on how much I have learned from your posts: they have played a huge role in improving my game.
An update on the AI using cash gifts to rush units:
I found three saves that I could test and the results are below. Each line represents the total number of units I killed in two AI cities. In the first two tests, one city was attacked the turn after my DoW, the other city the turn after that. In the Arab test, both my attacks came one turn later because I had to land troops.
Civ Name/Attack without cash gift/attack after gift of 300g
Egypt: 3 spear, 1 sword/4 spear, 1 sword, 1 arch
Aztecs: 4 spear, 1 warrior/4 spear, 1 warrior, 2 archer
Arabs: 5 spear, 1 horse/6 spear, 2 horse
So, each gift resulted in an additional two units for me to kill. I suspect more units may have been rushed in other cities, but I couldn't determine that accurately. Now I wish I had done a lot more of this in my game!
In all three tests, the AIs spent the gold quickly, as their treasury went from 300g to 5-27g after their first turn (I used Dianthus' utility to check). I also note that there were no new technologies to purchase from other AIs in any of these tests, so I do not know if they would spend the money on a tech instead of units if a tech were available.
I also investigated the AI cities in each of the tests before my attack. They were all building various improvements or units, but, as luck would have it, they had from 0-12 shields in the box. Therefore, I am not sure if they would abandon an improvement if they had more invested in it.
There are still quite a few questions to answer: will the AI spend its money on a tech if one is available, will he abandon an improvement if many shields are in the box, etc. Also, this was a very tiny test sample, and it needs to be larger to be more reliable. I will try to do more analysis of this in the future, but, if you have noticed how long it takes me to play a game, you will know that I am pretty slow! If one of you speed-demons/editor experts wish to run better tests, then please do so!