ugh, I hate that. It's impossible to work this one-unit-per-hex thing without seeing what path you put in for your unit last turn.
Bump..
Is everyone's game like this?
A nice related fix would be "road to" worker command showing the path the road will take.
Speaking of unit movement, they really should path around city states if possible...
I noticed this too.
And somewhat on topic: The auto-movement goes once you hit end turn. Therefore you sometimes lose a movement point.
Say, you have a warrior and you want him to move 5 turns (on flat land). On your third turn it will move the last of the five spaces but would still have one movement left. That one is lost as you will only be able to control that unit again on the next turn. Sometimes it doens't matter much, but sometimes you could have shoot another ray of arrows, or whatever.
Ehm... You do have the optimum path of the road shown... But yeah, it's not what you want exactly. I agree it would be nice to have.
And the trespassing thing is annoying like heck... I lose influence a lot because the dumb scouts or stupid infantry runs into city-state territory like it's nothing...
Either teach the units some manners (I mean the game developers) or teach the city states not to be so hysterical: first ask nicely I get my morons out of their yard and only AFTER that did not happen get mad like an offended young lady...