MrRadar
Deity
- Joined
- Nov 8, 2014
- Messages
- 2,319
This is probably second longest victory condition. Just don't start your conquests too early. This involves waiting until at least some AIs choose their ideologies, then you pick which ones of them will be your ATMs for legacy points, pick a different ideology from them and roll over a few of their cities, then 2 projects to build.Military: The only way to accumulate 20 points is vigorous military action, not Shift-Enter. Building the Manhattan and Ivy projects involves waiting, I agree.
This is the longest one. Requires nearly the whole tech tree and several projects.Science: Assuming that you have set up at least one strong production city in Exploration, you will need to research Flight and build at least one Aerodrome. You'll need to overbuild to get decent yields in that city. Then yes, wait for the techs to unlock and build the projects. Over in the "Fast Science Victory" thread, they highlight key tactics for speeding things up, including concentrated diplomacy. Not Shift-Enter.
The second fastest victory condition, but requires good scouting and moving the banker.Economic: This one has some periods of waiting -- learn the techs to build Rail Stations, Factories, then accumulate the points. One can't send the Great Banker around with Shift-Enter
The fastest and easiest one, after they added more artefact sources, and just one wonder to build. Minimal unit movement required in Modern, but you have to lay some ground with Missionaries in Exploration. I found that picking Shamanism and flooding the world with missionaries, then selecting Toshakana GA puts you on a good way to get CV rather quick in Modern.Cultural: A mad scramble for the first round of artifacts, followed by a long wait for Hegemony. Another scramble for the second round of artifacts, then wait for the Worlds Fair to complete.
All in all, I found that I always drift to the easiest one, so my games looked pretty much the same and ended in CV. Science just takes too long, Military involves too much busywork, which is unnecessary when you can always fall back on the two easier VCs. The game that I posted here earlier, I did finish with t66 CV. No competition from AI whatsoever in Modern age, I did not even upgrade any troops, took as many IPs as my influence allowed, just put buildings, move some explorers and click next turn.
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The situation with the late game is pretty much the same as it was in Civ6. And just as with Civ6, Civ7 feels like some sort of Civromantik game, not a Civ from the classical Civilization period. AI just can't fulfill the role of another leader/nation, having their national interests and trying to accomplish something on the world stage and present a challenge. After some fisticuffs in the begininng, they start to fade with every passing turn and age, and then just exist and mostly leave you alone to play your puzzle game.