[GS] Climate change mechanics

Carbon recapture can be inversed by giving -50k value
Yes but it does not reduce sea level or effects.
The game has it coded that each phase of warming only happens once
It seems to me to be a perfectly viable strategy just not to build coal power plants. The last two games I played I had no global warming at all.
I 100% agree, you do not need tier 3 buildings anyway.
 
Mines do not make any difference, only using resources and deforestation.
An ironclad will use 1 coal per turn, a destroyer 1 oil per turn, a GDR 3 uranium per turn.
1 coal = 3.2 carbon and 1 K carbon is a global warming point..

Thanks, Victoria.

As good as this game is... it's Civilopedia has to be one of the worst in the series.
 
Great job! After seeing this I checked some of my saves. Didn't know climate window had this tooltip...

Spoiler :

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It looks like +1 climate change points per 0.5℃ temperature increase.
 
I don't understand why does Uranium emmit CO2?

it's the cleanest source of energy there is
 
Some basic (?) Climate Change questions:

1) If you initiate Carbon Recapture, can you ever lower the sea levels? Or are you stuck with 85% Polar Ice Cap melt?
2) What effect does temperature increase have after you reach Level 8 -- because the temp DOES keep going up.
3) Does the temperature increase ever affect regular tiles? Turn jungle into grassland, or grassland into desert, for example? Bcs that'd be pretty cool ...
4) What is the highest anyone has increased the temperature? I knocked it up 6.4 degrees or so, but wasn't really trying. I have to imagine you could make it completely ridiculous (in which case I'd love to see some big in-game effects ...)
 
Can't replace destroyed ecosystems by just planting a few trees. But give it a million years and you won't be able to tell the difference.

The other side of that is also true. Recent research indicates that once Humans (and even Pre-Modern Hominids) got Fire, they started burning the landscape to 'remake' it into something more friendly - as in, drive huntable animals into traps, clear space for plants with berries, fruits and nuts that were edible, etc. Evidence is that now after 200,000+ years of this, a large number of plants have adapted to a 'occasional fire' environment as a result.

In the Middle East, Ancient accounts speak of forests of cedar trees in Lebanon and dry-land forest on the northern fringes of the Sahara, all of which are now gone. Part of that was a slow 'drying' trend over north Africa after 3900 BCE, but most of it is due to the fact the Humans have far too many uses for wood: Real-Life Civ Chopping has wiped out a large percentage of forest cover all over the 'Old World' from Europe to China, changing the environment massively long before any Industrial and later changes started.
 
. Evidence is that now after 200,000+ years of this, a large number of plants have adapted to a 'occasional fire' environment as a result.

Plants have adapted to fires long before humans. Droughts + lightning. Volcanic eruptions. No cleared lands to serve as breaks and no fire crews.
 
Yep, the gum trees is Australia cannot even seed without fire have a special resprouting mechanism after a fire and have a high canopy.

Even plants you don't expect: California's giant Sequoia trees were almost wiped out by the US National Forest Service because for over 100 years they stopped any brush or forest fires from burning anywhere near them. Then the plant biologists discovered that the Sequoia's seeds do not germinate unless they've been through the heat of a fire - which, of course, also clears the other plants out of the way so the seeds have a fighting chance. It's an example now very common on almost all continents.
 
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