Clive1 - Monarch (Training ?) game

Got it. :goodjob: Great turns Bede!
EDIT: I began playing for 45 minutes and I haven't even completed turn 1 yet, I'm guessing it'll be done in an hour. We have over 130 workers and are producing 5-10 each turn. I don't think I can play this for 10 hours or anything (and I bet most other people can't either) and when I moved some things like Settlers, they could already go to just about anywhere in our empire. I think it's time to let most of those workers go back home because the main railroad system is just about done.
 
viper275 said:
Got it. :goodjob: Great turns Bede!
EDIT: I began playing for 45 minutes and I haven't even completed turn 1 yet, I'm guessing it'll be done in an hour. We have over 130 workers and are producing 5-10 each turn. I don't think I can play this for 10 hours or anything (and I bet most other people can't either) .

Would it be sensible to go down to 5, 6 or 7 turn rotations rather than 10 ?

My mum had an accident today and her arm is going to be in plaster for several weeks so I am going to have to pop round there a fair bit and help her out with various things . Also the football (soccer) season starts next week so I will have less time to play over the next few weeks than I have had recently.

I don't mind playing 10 turns - I should be able to get them finished in 2 nights but I don't want the game to start to slow down. We have kept it going really well so far despite having a couple of people off on holidays.

Or, are the turns likely to get quicker once we have completed rails since presumably we can start joining some of the workers back into towns ?

Haven't looked at the save yet - just about to do so.
 
Sir Clive said:
Or, are the turns likely to get quicker once we have completed rails since presumably we can start joining some of the workers back into towns ?
This was what I was thinking and also that the railroads are getting pretty close (I did some more work on them) and was kind of asking if we needed all the workers at this point. This is close as in you can get a unit almost anywhere in our empire in one turn. I don't really mind playing 10, they'll just be broken up.
 
looks good, I'm off to look at the save.

@ bede - now I have to go scan the downloads again. Does you wife know about your cabinet? i've now looked at the save and all that comes to mind is a quote from one of my favs: "where have you men been? Training, sir! what kind of training? Army training, sir!" See Bill Murray early years. :)
P.s. my wife is now asking awkward questions about why I spend so much time on the internet. Thanks for the advisiors :D

IMHO, this is a good time for a pause to discuss strategic ojectives after we take the Mayan wonders. I note from Bede that we don't want to expand into Mongol lands to avoid corruption problems. This leads me to - Cleo or Arabs? Thoughts please (too lazy to look up the french; try minimal german or spanish)?

We have over 130 workers and are producing 5-10 each turn. I don't think I can play this for 10 hours or anything (and I bet most other people can't either) and when I moved some things like Settlers, they could already go to just about anywhere in our empire. I think it's time to let most of those workers go back home because the main railroad system is just about done.

Is it time to automate some workers to finish rails (I'm thinking 'automate, no altering')
 
Didn't have time to post a revised turn log after
Bede's turns so here it is ....


Viper275 - Up ! (battling against huge amounts of worker movement :( )
MSTK- on vacation 31 Jul - 19 Aug
Sir Clive - On deck
mtgfreak - vacation 31 Jul - 13/14 Aug
Admiral Kutzov -
Bede - Just played
 
Just a little mathematics to brighten everybody's day:

We have 307 units of one kind or another. Of that 307, 184 (65 slaves and 119 workers), are workers/slaves. We control 1032 tiles and probably less than 50% are railed so let's assume 60% still need rails, that's 620 tiles.

So if we automate the workers it will take a whole bunch of turns to get rails laid down (you don't want to know how many).

Frankly there is no way to reduce the tedium of worker management at this stage of the game. Just keep 'em ganged properly and work high value tiles first. Automating workers can happen later in the game when the high value terrain is properly tuned and all they are doing is chasing pollution.

God is in the details!, and we have over 1000 of them to mess with.

BTW, my next sponsored game will be on a tiny map....
 
Gotten to almost the end of turn 4. I shocked the worker force down to something more resonable and stopped making more. Captured a lot of Mongol cities and got Sun Tzu's. Egypt signed peace with them, which is before the end of the alliance IIRC.
Admiral Kutzov said:
P.s. my wife is now asking awkward questions about why I spend so much time on the internet.
My whole family has been beginning to think I like the computer, especially CFC and Civ more than them. They call the location of the computer my "home." I have to admit, it's becoming an addiction :)
@the French: I'm too lazy to look up all the French and don't know very much of it. Probably worse with the German, but I can usually figure out a little bit of Spanish. What's wrong with English?

I'll try to get more turns done and hopefully finish tomorrow.
 
Sure. I might start a bit behind where you asked.

Russia is gone. Declared war on India and now they're destroyed. Mongols were at war with us for a while but we signed peace. We control that big circular piece of land now, just about all of it. Mongols fought Maya almost to destruction (Maya only have 1 city left) when friends came in to help (including us), now we're taking previously Mayan cities. We're in the Industrial Age now and met the last civ, Babylon. 7 cities and a full era behind, stuck on a little island, I feel pretty sorry for them. Building railroads like crazy.
 
BTW, my next sponsored game will be on a tiny map....

If I play will all the other players get p.o'd at my slowness? Am I allowed? Note I'm used to rejection, so don't pull any punches. My eldest son still loves me :)

What's wrong with English?
nothing, except I'm not sure y'all gets the applachian dialect I'm accustomed to. Think jethro bodine & cipherin'.

Can someone summarize what happened for me before I get shipped off to Back-to-back Vacation #4, where internet is gone?

here's my best shot at a short and sweet summary. Erased japanese with overwhelming force, Cathy was a little more difficult (but not much). Viper got aggressive and attacked Gandhi right after finishing off Cathy. I was setting up for future wars when paranoia kicked in and I saw a coming egpytion invasion where none existed. Bede did the used car salesman tongue and got a RoP with Cleo to go attack Attila and finish the blue guys. I thinks (Woody from Cheers) therefore I am, that we're discussing the domestic situation and future wars.
 
Admiral Kutzov said:
nothing, except I'm not sure y'all gets the applachian dialect I'm accustomed to. Think jethro bodine & cipherin'.
:confused: ;) Not really accustomed to it, but I've seen more difficult to understand.

Just curious, is anybody really wanting a turn log right now? I've finished turn 5 and am about to squeeze in 6. Probably won't get posts until tomorrow morning. Then I'll either play a couple more and probably get it all up tomorrow or I could post it then. Sorry it's taking so long :hatsoff: I've always wanted to use that smiley...
 
viper275 said:
Just curious, is anybody really wanting a turn log right now? I've finished turn 5 and am about to squeeze in 6. Probably won't get posts until tomorrow morning. Then I'll either play a couple more and probably get it all up tomorrow or I could post it then. Sorry it's taking so long :hatsoff: I've always wanted to use that smiley...

Can you post a save? I'm curious to see what the world looks like now after it has been "viperized" :ar15:
 
My changes cut down the worker time by a little bit, I'm partially done with Turn 7 now. I think I'll edit this and the attachment when I have the entire turnlog done and post it all here, which now that I think about it might be later tomorrow morning. If you're talking about a unit going to any city in our empire, it's just about done. If you want every tile railroaded not for a while. Mongolian wars are going pretty well.
EDIT: I finished. Turn log:

Turn 1
Copan captured, we get Hanging Gardens. Too bad it's obselete. After this I capture Yaxchilan.
Turn 2
Begin to change workers to cut back on time. New Ugarit founded. Chichen Itza captured. We now have Sun Tzu's Art of War! Nice commerce bonus. Army holding chokepoint named Border Patrol. Medicine finished researching, Scientific Method started.
Turn 3
Egypt in Anarchy. Probably going to Democracy, they don't have Commie or Fascism.
Turn 4
Egypt goes to Democracy. Egypt signs peace with Mongolia :eek: . Maybe because of WW? Whatever the reason, they're not going to need that chokepoint anymore, when a unit left it I stole all of it.
Turn 5
Egypt tells me to get out of territory, I get RoP. Mongols take Cuello :mad: . I take it back. New Harran and New Hattusha founded.
Turn 6
Mongols take Chichen Itza [pissed] . I underestimated those Keshiks. Going to be more careful. Chichen Itza recaptured. New Tyrana founded.
Turn 7
Railroads are completed if you mean that a unit can get to any city in our empire without movement cost.
Turn 8
Workers go on vacation to Riverbend. If you want to use workers there is a stack of them there.
Turn 9
This turn and the next were pure luck for me. My armies barely hung on because the Keshiks came in huge stacks at Chichen Itza and Cuello. Chichen Itza's army had 1-2 health most of the time. Since the workers were sightseeing in Riverbend, the turn was pretty short for me (I could have done more railroad work, but I don't see the point unless we really want terrain bonuses in certain places.)
Turn 10
Banana Marsh founded. Scientific Method is done with research, begin Industrialization. Theory of Evolution will be done in 4 turns.
Sorry the turns took so long to finish.
clive11450ad.jpg
 
Thanks, viper.
 
viper275 said:
:bump: Turn log posted early :) ! Sorry to have you guys waiting so long.

Great stuff Viper - I 've got it !!

Haven't looked at the save yet - will hopefully play 5 turns tonight and remainder tomorrow night.

Looks from the forum notes that I will be following Vipers Red Arrow plan in the war zone and using workers to railroad high value tiles in the productive area.

Hopefully post something tonight !

Revised roster

Viper275 - Just played
MSTK- on vacation 31 Jul - 19 Aug
Sir Clive - Up
mtgfreak - On deck (if back from vacation on time)
Admiral Kutzov -
Bede -
 
I hope my red arrow plan is good, some advice on it would be nice. Not too much to railroad, IMHO. The ones that are most important for improvement are irrigated tiles on cities that don't grow. Those tiles will make extra food and allow city growth. You will notice that some cities are bigger, this is because I joined workers into some cities when the main job was just about done. Probably shouldn't have let the rest go on vacation though.
 
Pre turn thoughts -

1) Industrialisation is due in 7 at 70% sci , +421gpt . We can get it in 5 at 100% sci
and still make +144 gpt. Change to 100% sci ( I would like to get factories ASAP )

2) There are 6 or 7 towns which still have clowns that don't need them . Will switch
to workers / taxmen

3) We now only have 24 workers. Although the rail network is looking good , I wouldn't
mind a few more to join to towns that need them when we get hospitals and to build more
rail on productive tiles. There are a number of towns only producing 1 spt which are
currntly taking 40/50 turns to produce military. I am going to switch these to workers.

4) There are a number of towns producing 8/9/18/19 spt . A bit of railing / mining
should be able to get these to 10spt / 20 spt .

5) Not sure where to go after we have industrialisation. Either Sanitation, or
get Nationalism off either Agypt or Arabia and then get Espionage ?

6) Riverbend is our FP town and one of our most productive. It is only using 11
tiles out of 12 due to city overlap. Will see if I move a few workers in bordering
towns to get a bit more out of it.

7) Any thoughts on whether we want to do a Palace move at any stage ?

I will start playing after I have had some dinner !
 
Sir Clive said:
Pre turn thoughts -

1) Industrialisation is due in 7 at 70% sci , +421gpt . We can get it in 5 at 100% sci
and still make +144 gpt. Change to 100% sci ( I would like to get factories ASAP )

Be careful that you set research to get Atomic Theory and Electronics the turn before the ToE finishes.

Sir Clive said:
2) There are 6 or 7 towns which still have clowns that don't need them . Will switch
to workers / taxmen

Good call.

Sir Clive said:
3) We now only have 24 workers. Although the rail network is looking good , I wouldn't mind a few more to join to towns that need them when we get hospitals and to build more rail on productive tiles. There are a number of towns only producing 1 spt which are currntly taking 40/50 turns to produce military. I am going to switch these to workers.

Over 80 cities and only 24 workers. OUCH! Best thing to do at this point is create 4 gangs of 6 native workers each and set them to railing shield heavy tiles at Riverbend, then working out to the factory candidates identified above.

Sir Clive said:
4) There are a number of towns producing 8/9/18/19 spt . A bit of railing / mining should be able to get these to 10spt / 20 spt.

Another good call.

Sir Clive said:
5) Not sure where to go after we have industrialisation. Either Sanitation, or
get Nationalism off either Agypt or Arabia and then get Espionage ?

Buy Nationalism from Egypt ASAP. WE need cops to get uncorrupted gpt out of the west and north.

Sir Clive said:
6) Riverbend is our FP town and one of our most productive. It is only using 11 tiles out of 12 due to city overlap. Will see if I move a few workers in bordering towns to get a bit more out of it.

Good call. Send the citizens in the coastal towns fishing for the commerce boost, then put Greenland and Riverbend on the shield heavy tiles.

Sir Clive said:
7) Any thoughts on whether we want to do a Palace move at any stage ?

Don't bother. If we ever switch to Communism then we can choose a spot for the SPHQ.

Sir Clive said:
I will start playing after I have had some dinner !

Carbo load, you're going to need the energy. :)
 
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