Clive1 - Monarch (Training ?) game

Family is quiet for once. Inlaws arriving tomorrow. :( Decide to play asap. :)

Pre-fight: Need more military. Cities that are building factories change to cavalry. Stop building longbows everywhere. Vineyard to US (29 turns). Wake Border Patrol and start pillaging roads. Draft in selected cities. Spend down hoard to 475. Arab frigates bombard all over. Arabs push at Smolensk.

1505 - play with slider, + 575g, RP still due in 1. Cut roads around Dacca to slow Cleo's attacks. Feel Cuello is useless and a target for the Mongols, abandon, move army to CI. Plliage roads at Tikal. Pillage Arab iron near Smolensk.

IBT - this is now AW - even the babs are against us. Shiraz Expeditionary force does a Custer, we lose 2 cannons. RP done, sanitation in 4 (science 90%). Draft gangs hit Delhi when it finishes worker.

1510 - upgrade cannons. Need more tubes. Hurry library in CI for 284g.

1515 - drop science to 70% =sanitation in 4

IBT - FUBAR! Miss landing at Yokohama and lose it. Somehow I've messed up the settler pump again.

1520 - retake Yokohama. RNG hates me. Losing to Keshiks, knight, and LBs with cav.

IBT - Both Arabs and Mongols land near Yokohama.

1525 - drop science to 50%. Sanitation in 2. RNG hates me more - lose 4 cav. repelling invasions.

1530- draft 2 units. whip temple in CI. Cleo has fascism & communism as do Arabs (big suprise - sarcasm). Get peace + alliance against Cleo for ToG to Attila.

IBT - Arabs & Babs declare on Mongols. Sanitation done. Start Corporation@ 20%, due in 18. Arabs land at Satsuma. Mongol navy sailing away.

1535 - Take Copan with redlined Border Patrol

IBT - Mongols and Maya sign peace treaty

1540 - Fortify Arab iron with conscripts. Move conscript stack into Egypt E of Dacca.

IBT - Mongols want MPP, ROP + 5gpt. No thanks, those 2 tone shoes gave you away. Cleo decimated in counterattacks on stack at Dacca.

1545 - Take Dacca.and 3 cannon

IBT - FUBAR2 - Ugarit riots. Monolgs take city S of CI

1550 - zzz

Stockpile of settlers in the pump for future growth. Only units in east are the armies. Army at Greenland due in 3. HD at RB due in 18. US at Vineyard due in 18. Still need more artillery. Workers concentrate around high shield cities. I couldn't stand the mess around Pompeii and cleaned. We are allied with Attila. We should be able to go on the offensive soon.

Ego took a beating :eek: :eek: :eek:
 
:rotfl:


Got it.
 
Revised roster

Viper275 - On deck
MSTK - On vacation
Sir Clive -
mtgfreak - Are you back yet mtgfreak ??
Admiral Kutzov - just played
Bede - Up

Will have a look at the save and post some comments later but for now am in mourning at the terrible performance of my football (soccer) team today so I am too miserable to do anything :(
 
Opened up the save and swapped some things around. US is now building in Greenland. Spent an hour or two reassigning citizens to reduce food surpluses, increase uncorrupted gold income, and speed builds.

Made peace with everbody but the Witch of Thebes, who has changed governments to Fascism so War Weariness is no longer an issue with her people, but to ensure her isolation have trade embargoes in place with everybody.

Built defensive wall in the NW on the border with Cleopatra and gave the Crusaders shovels and mortar and told 'em to build fortresses (thank you scout for pointing that out). Cleo has no salpeter or coal so her strongest offensive unit will be knights and she lacks the technology to build infantry though she does have rubber, so her stongest defender will be rifles. We need some artillery on the border in fortresses but once that is place we can just let Cleo beat her knights to death against the wall, then take the war to her.

Research shut off for now to get enough gold in the treasury to rush military.

I am going to take my time with this one, as I really want to set us up to finish her off.
 
how bout a save? I tried to leave your options open, would like to compare where you are now to where you finish. Was MA with Attila bad? If so why?
 
Bede's changes seem great, didn't see any mention about the alliance with Attila. Are we going to go Commie soon (probably after the war with Cleo is over)?
Bede said:
I'm going to take my time on this one, as I really want to set us up to finish her off.
Completely agree. I do not mind waiting. Go :ar15: Egypt :satan: .
 
To summarize for you mtgfreak, Russia and India are gone (so is Japan) and we are now at war with Egypt. This is early industrial age, just got Infantry. Met last civ (Babylon, 1 era behind, 7 cities.) Maya basically dead. Mongols got most Mayan cities, we have a couple after a war with Mongolia. Bede started playing and has put lots of work into it so he should probably finish, I can have you go inbetween him and me :)
 
Mid term report:

Having great fun watching Attila beat his Keshiks to death against Cleo's infantry.

Advancing slowly up the neck of Egypt with stacks of infantry, cavalry, rifles and artillery. Current objectives are Alexandria and Pithom on the NW peninsula.

Western Egypt campaign as of 1570AD


C1_1570.jpg



Knight Army unleashed in eastern Egypt destroying the food suuply. Its target is the Egyptian rubber supply in the far east.

Alliance with Attila is a good thing right now. The only risk factor is its connection with the Peace Treaty. Should Egypt crumble before the alliance is over we will be automatically at war with the Mongols again.

Save at 1575 attached.
 
Some random thoughts:

1. Protect the chokepoint between Egypt and us. We control that, and they can't invade us, and they can't take the chokepoint to prevent attack from us.
2. IIRC Pithom has a wonder. Forget exactly what. It would be great to take it and defend with a couple Infantry.
3. Pillage that Rubber and starve down Egyptian cities with the army. Attacking will leave us with something we can't defend. We could raze it, but why not get it later?
4. If Egypt is about to crumble when the alliance isn't over yet (there probably won't be too many) we might want to wait on total Egyptian destruction until the alliance is over. Or maybe we could leave them on that island with Babylon :D .
 
viper275 said:
To summarize for you mtgfreak, Russia and India are gone (so is Japan) and we are now at war with Egypt. This is early industrial age, just got Infantry. Met last civ (Babylon, 1 era behind, 7 cities.) Maya basically dead. Mongols got most Mayan cities, we have a couple after a war with Mongolia. Bede started playing and has put lots of work into it so he should probably finish, I can have you go inbetween him and me :)

If we are all happy with viper's suggestion (I am !) then revised roster is

Revised roster

mtgfreak - On deck
Viper275 -
MSTK - On vacation
Sir Clive -
Admiral Kutzov - just played
Bede - Up

Just about to grab the save and offer my views.
 
Just checked out the save.

@viper - the wonder in Pithom is Magellans.

Looks good to be concentrating on military . We can support another 100 units or so without extra cost and we are going to need a fair few to batter the Egyptians with.


Is it worth shipping a couple of settlers over to settle a coastal town (CT)between Bonampak and Kaminaljuyu ? Then move a settler to build a town (CPT) on the 2 tile choke point north of Copan.

We could then ship units over to the CT, move them up to CPT and attack from both ends.

Or would we be settling too close to the Mongols so they are likely to declare ?
 
I am presenting a tutorial rather than a turn log, so bear with me.

The war with Egypt is proceeding as writ. The infantry, cavalry and artillery are advancing northwards. Alexandria razed, Pithom and Magellan's in our hands. Settlers are traveling with the advancing forces and founding towns in a CxxxC pattern. This is a tight build but creates artillery killing zones.

Cleopatra is concentrating her force on the Mongols as the old Mayan lands hold rubber and coal and probably oil. There have been minimal counterattacks towards the homeland..

The Northern Front with suggested advance routes. Make sure to pillage the rubber at the gates of Hieracanopolis. There is a new cavalry army healing up in Fish Hill after the batlte for Alexandria.

01C1_1600.jpg


Don't try and hold Egyptian towns. Cleopatra is the cultural monster and the risk loss is too high, Just raze. The yellow blobs are suggested town sites.

Move forward slowly.

Put artillery two tiles away from a town, wound the defense, then attack with cavalry. Do not use single horsemen against an unwounded infantryman fortified in a town.



The Chichen Itza Front

02C1_1600.jpg


Egypt has been concentrating her attacking forces here. She is using infantry against Keshks, pikes and longbows. Let the Mongols and Egypt fight it out here, pushing our settlement up into that killing zone is probably not in our best interest as the town would become Egypt's first target. As it stands by the time any Egyptian troops make it to the Tikal line they are pretty worn down.

The Eastern Campaign.

03C1_1600.jpg


There are two armies in the east. Concentrate them on towns greater than pop6 and pillage irrigated terrain first. This will decimate the population and production as citizens will be forced off the higher shield terrain.

The Domestic Front

04C1_1600.jpg


We bought Communism from the Arabs as part of the peace deal but don't put Lenin on the train until Cleopatra is finished. It took two hours to re-organize the citizens to get max productivity so think carefully about any re-arrangements. Here are a few guidelines:

Towns at size 12 need no more than 24fpt. In corrupt and wasteful towns assign citizens to work high food tiles until you reach the fpt needed to support the population or to keep it growing towards size 12. Use policemen in towns with multiplier buildings like factories, banks, or universities. Use engineers in towns that need multipler buildings. Then use the other citizens as either policemen or engineers depending on whether you want shields (engineers) or gold (cops). If a town is building mlitary you have to use policemen to reduce waste. If the town is building an improvement use engineers for additional output. As factories complete use policemen instead of engineers as the additional engineer shields are not added to the factory multiplier, while shields preserved from waste by cops are.

Using scientists has little impact on research output because of the number of libraries and universities. Using policemen instead increases uncorrupted gpt which is factored into the lib/univ multiplier.

The labor force is back to a more reasonable number for the size of the empire. With Replaceable Parts worker productivity is doubled so the gangs can be efficient in groups of three natives or six slaves. The core is pretty well developed so keep moving the gangs west and north. Rail and irrigate the flatlands in the west and road and clear the jungles and marshes in the north.

There are combat workers in the north to support the extension of the borders as new towns are built. As towns are razed we will gain slaves. Use them to trim the terrain around the new towns (don't bother clearing the damge caused by artillery bombardment as it takes too long). Keep the native workers with the advancing troops to build rails behind the expanding borders.


The magic numbers are now 15, 20, 30, 40 and 45. Forty spt produces artillery and cavalry in two and 45spt builds infantry in two. Thirty spt trains an infantry man in three. Twenty spt produces cavalry or artillery in four. Fifteen builds infantry in six. So look through the towns to find those numbers and set build orders accordingly.

Research has been set to 100% for Corporation in 4 @-170 with 315g in the bank. Just remember to ratchet it down in two turns. When it comes in turn science down to 0, set five towns with factories and banks to building Stock Exchanges, build factories in Riverbend and Greenland, and build Wall Street in one or the other. While the Stock Exchanges and Wall Street are building use the gpt to produce military in the really corrupt towns using worker short rushes. Just remember to have 1000 in the bank when Wall Street completes.

Any questions?
 
Thanks for the tutorial!
Any questions?
A few.
1. Should I have worked the diplomatic front sooner during my turns?
2. I played 4 turns as a shadow after your midterm. On the second turn, Egypt signed an MPP with Arabia. Why didn't this happen to you?
3. Why switch US to Greenland? F7 indicated the AI wasn't building it.

Nice job!

@ clive - viper's suggestion works for me.
 
Admiral Kutzov said:
1. Should I have worked the diplomatic front sooner during my turns?
2. I played 4 turns as a shadow after your midterm. On the second turn, Egypt signed an MPP with Arabia. Why didn't this happen to you?
3. Why switch US to Greenland? F7 indicated the AI wasn't building it.

1. I always try to work the diplomatic front every turn, if only to find out what's going on in the world.
2. Just at that turn I noticed Arab cavalry encroaching on our western borders. Now it is possible they were just heading for the Mongolian front. But I took the opportunity to beef up the western defenses a little and then sold Ahab the Arab some spices for all his treasury but no gpt, which makes him our creditor and more unlikely to take any action to invalidate the deal, I think.

Actually, the roots of this war go back to a deal I made with Cleo for gpt. I should have been more careful and realized that she was in real economic trouble. By declaring war she got out from under a debt but still had the asset.

Query: Did Cleo initiate the MPP or did Ahab? I suspect it was the latter rather than the former.

3. And it is unlikely the other nations would bother as the ones with the tech are both in war weariness proof governments, as are we, so I did wonder why we started it in the first place, anyway I dumped the shields at Vineyard into a factory for 3 turn infantry and shifted the build to Greenland, as dumping the army for a factory would have cost a whole bunch of shields.
 
Rota rundown:

mtgfreak - up :bump:
Viper275 -
MSTK - On vacation
Sir Clive -
Admiral Kutzov
Bede - played
 
Looks like a very useful tutorial - thanks Bede!

I have never been very good at knowing when to use civil engineers / policeman and there is what looks like a lot more important stuff there.

I will now go back, read carefully and inwardly digest.

BTW - have we decided which victory condition we are going for ? Presumably conquest or domination ?
 
BTW - have we decided which victory condition we are going for ? Presumably conquest or domination ?

No real preference. I find myself thinking , "now I get it" after I review Bede's skills. :salute: I haven't looked at Victory screen in a while, but if we're going for conquest, we need to watch how many cities we build in the Witch Kingdom.
 
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