WTH is this and why do i have it my research tree ????
I dont want to be rude i appreciate all your work but it is just stupid.
I hope i will find as little techs like that in a future versions.
<Module>
<Directory>Clockpunk</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Clockpunk</Directory>
<bLoad>0</bLoad>
</Module>.
Go into the Caveman2Cosmos folder, located in your Civ4-Bts folder mod, go into Assets, choose Moduler and finally you arrive at the Alt_Timelines.
Open the file MLF_CIV4ModularLoadingControls.xml with an editor of your choice and change the
toCode:<Module> <Directory>Clockpunk</Directory> <bLoad>1</bLoad> </Module>
Code:<Module> <Directory>Clockpunk</Directory> <bLoad>0</bLoad> </Module>.
You can do this for any module you don't want to play.
WTH is this and why do i have it my research tree ????
I dont want to be rude i appreciate all your work but it is just stupid.
I hope i will find as little techs like that in a future versions.
No need to go all OMGOMGWTFISTHISGETITOUT, if you dont like it just turn it off, there are plenty of us out there who appreciate this tech. Da Vinci tanks + morale promotion and/or speed promotion + led by a hero unit = pretty sweet renaissance age firepowerI am sorry but having clock golems in my game is not why i started to play this mod.
Possibly a little OP due to the fact it uses a different unit type (Wheeled) and most units won't have bonuses against it nor possible to get those yet
WTH is this and why do i have it my research tree ????
I dont want to be rude i appreciate all your work but it is just stupid.
I hope i will find as little techs like that in a future versions.