Clockpunk

Shogu

Warlord
Joined
Jan 19, 2008
Messages
148
WTH is this and why do i have it my research tree ????

I dont want to be rude i appreciate all your work but it is just stupid.
I hope i will find as little techs like that in a future versions.
 
I dont get the issue ... ??!

Whats wrong with Clockpunk ?

In case you do not know what it means, i suggest you read this : http://en.wikipedia.org/wiki/Cyberpunk_derivatives

Clockpunk
Clockpunk is a subgenre of speculative fiction which is similar to steampunk in that it portrays advanced technology based on pre-modern designs, but the technology used is based on springs and clockwork and is usually set during the Renaissance, in the vein of Jay Lake's novel, Mainspring,[23] and Whitechapel Gods by S M Peters.[24] The term was coined by the GURPS role playing system.[19]
 
this is alternative timeline

You can turn off all alt timelines if you want.
I dont remember how but maybe someone else will help.
 
WTH is this and why do i have it my research tree ????

I dont want to be rude i appreciate all your work but it is just stupid.
I hope i will find as little techs like that in a future versions.

:lol:

Go into the Caveman2Cosmos folder, located in your Civ4-Bts folder mod, go into Assets, choose Moduler and finally you arrive at the Alt_Timelines.
Open the file MLF_CIV4ModularLoadingControls.xml with an editor of your choice and change the
Code:
<Module>
     <Directory>Clockpunk</Directory>
     <bLoad>1</bLoad>
</Module>
to
Code:
<Module>
     <Directory>Clockpunk</Directory>
     <bLoad>0</bLoad>
</Module>.

You can do this for any module you don't want to play.
 
:lol:

Go into the Caveman2Cosmos folder, located in your Civ4-Bts folder mod, go into Assets, choose Moduler and finally you arrive at the Alt_Timelines.
Open the file MLF_CIV4ModularLoadingControls.xml with an editor of your choice and change the
Code:
<Module>
     <Directory>Clockpunk</Directory>
     <bLoad>1</bLoad>
</Module>
to
Code:
<Module>
     <Directory>Clockpunk</Directory>
     <bLoad>0</bLoad>
</Module>.

You can do this for any module you don't want to play.

Cool thanks , will this help during the game , i dont want to start over.
 
Actually that will not remove the Tech, just the buildings and units. I explained to the tech tree people how to turn off a punk tech if the alt-timeline punk folder was turned off and even offered to do it but I was ignored. It is almost trivial to do as well.
 
i find the whole Clockpunk, steampunk and Dieselpunk stuff AWESOME :) Possibly a little OP due to the fact it uses a different unit type (Wheeled) and most unit's won't have bonuses against it nor possible to get those yet
but then again i haven't had the possibility on using them in actual combat as by the time i got those i pacified my continent (basically bringing a massacre to 2 nations and annexing 2 others) and the other continent while i had to pacify 1 nation the last remaining nation while being at peace is being blockaded so it cannot deploy any of it's wooden ships in my oil using ships waters :mischief: and haven't yet fully decided if i should just continue where i started on the Persian, Dutch and Goth people and add the Greeks to the last of never existed nations by use of a single unit due to just crushing tech differences (he still has 20 :strength: musketmen while i wield Modern marines and such :) )
 
I am sorry but having clock golems in my game is not why i started to play this mod.
No need to go all OMGOMGWTFISTHISGETITOUT, if you dont like it just turn it off, there are plenty of us out there who appreciate this tech. Da Vinci tanks + morale promotion and/or speed promotion + led by a hero unit = pretty sweet renaissance age firepower :nuke: I am rolling all 15 of them right now :goodjob:
 
At some stage having alt-timeline units as a checkbox that can be turned on/off sounds like a good idea. For the meantime, whilst programmers deal with more important things, you've been shown how to turn it off. Enjoy.
 
Possibly a little OP due to the fact it uses a different unit type (Wheeled) and most units won't have bonuses against it nor possible to get those yet

I don't know if this is the case, but if it isn't, would it be a good idea to give the units given by that alternative timeline bonuses against wheeled? That way (theoretically) if one or two civilisations decide to go that route, there's a big incentive for others to do so as well, and you end up with an alternative route of that part of history, rather than just a mismash. I'm not sure if that's already the case, I admit, or what method could be used to prevent everyone going for it.

Basically, the techs should be if not mutually exclusive, at least a waste of resources to go through both timelines, and it should be advantageous to use the same route as others in most circumstances. That also gives the player a subtle reward for having a tech lead, in that they get to choose (mostly thematically) which way they want to go.
 
WTH is this and why do i have it my research tree ????

I dont want to be rude i appreciate all your work but it is just stupid.
I hope i will find as little techs like that in a future versions.

Clockpunk and Steampunk, are a fictional exploration of an alternate earth history and should be an optional way to play CIV. Even though I think they add a great dimension to C2C, I would like them to be a varied and plausible experience for the most part. You should access them or not as you will. Ultimately I think they should be varied and span the options from plausible(I discovered the technology early) to the more popular (and imginative) variations (from the Difference Engine, to Clockwork Golems) that people would like to explore(in their own way).

After all there are technologies, like steam, which could have developed earlier or differently in a remixed history. If you truly want to play history and your own civilization your way, you should have access to it(at least optionally). This is both a realistic exploration of history, and an exploration of the popular possibilities that people want to explore. Please keep a positive attitude towards making C2C even better. and we welcome your constructive discussion.

@Shogu, Thanks for sharing your opinion and participating in the discussion, please give room for everyone's vision of what C2C can become! Together we can all make it better, and still leave the controversial parts as optional to explore! It can (and will) become pretty much inclusive of what you want it to become. All you have to do in share in the process. This way we can see Civilization become even better!
We need your views so we can have a great diversity of ideas and opinions, not to water it down or make it commonly appealing, but to raise the standards and make it ever better!
Please keep communicating your dislikes as constructively useful as possible! We do want to know them as well. It all makes for better solutions.
Welcome to C2C and the discussion!
 
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