Turn 100 - end:
Overall I had some fun with this one. Thank you for providing the game.
BTW, how are you getting those screenshots in here? I finally found out how to take some, but those are 8MB .tga monsters.
CharonJr
Spoiler :
At turn 103 enough of my troops are in position for a DOW on Asika. And while he has a bunch of horsemen and spearmen by 109 I have taken 3 of his cities and Gao is about to fall.
I reject his peace offer and Gao falls on turn 110 with another city to follow at 111.
I neglected to take a closer look at the pop number of the last city I puppeted and suddenly find myself at -10 happiness. My offer of peace is accepted.
Since I already have all the luxuries I can get and lach the money to rush a colloseum I have to wait for another turn till my road to the first conquered city gets finished, bringing my happiness back to -9.
With the fairly large number of puppets and the trade network between them I start to make some decent money (just finished my replacing farms with tradeposts at about this time, too).
When the second former Songhai city gets connected to my traed network the remaining 3 conquered cities are connected as well, bringing my happiness to a comfortable -5.
At turn 115 research in education gets finished and I bulf banking, thus finally being able to pick the Freedom SP. This will allow me to upgrade the 6 horsemen I am moving towards Russia to knights, since I will not have to use the money on colliseums till I DOW Russia and will lose 1 luxuries due to it.
3 knights remain in the south and head towards Beijing. A DOW vs. China follows on turn 117 and at turn 119 Bejing falls. Since China just have one more city and barely any troops I ignore them and go for the kill vs. Russia.
Turn 120 sees the DOW vs. Russia with 4 knights semi-surrounding Moscow, and the other 2 knights guarding my border. By turn 121 Moscow falls and the game is over.
Basically I played this game as a pure rush, with expansion mainly via puppets. The cities I build myself were mainly there to hook up luxuries/strategic ressources and focussing purely on research (each build a lib and had 2 specialists - basically preventing any serious growth).
I think I could have been a bit more focused on getting horseman/knights than I have been, but it took me till around turn 80 (mainly by seeing how easily I was able to steamroll the Iroquois) to recognise that knights will be more than enough to win this one.
I even was a little bit afraid that all the AIs would gang up on me around turn 80, but it seems like a PoS with one AI and the other having set its sights on one of its neighbours kept me save.
I reject his peace offer and Gao falls on turn 110 with another city to follow at 111.
I neglected to take a closer look at the pop number of the last city I puppeted and suddenly find myself at -10 happiness. My offer of peace is accepted.
Since I already have all the luxuries I can get and lach the money to rush a colloseum I have to wait for another turn till my road to the first conquered city gets finished, bringing my happiness back to -9.
With the fairly large number of puppets and the trade network between them I start to make some decent money (just finished my replacing farms with tradeposts at about this time, too).
When the second former Songhai city gets connected to my traed network the remaining 3 conquered cities are connected as well, bringing my happiness to a comfortable -5.
At turn 115 research in education gets finished and I bulf banking, thus finally being able to pick the Freedom SP. This will allow me to upgrade the 6 horsemen I am moving towards Russia to knights, since I will not have to use the money on colliseums till I DOW Russia and will lose 1 luxuries due to it.
3 knights remain in the south and head towards Beijing. A DOW vs. China follows on turn 117 and at turn 119 Bejing falls. Since China just have one more city and barely any troops I ignore them and go for the kill vs. Russia.
Turn 120 sees the DOW vs. Russia with 4 knights semi-surrounding Moscow, and the other 2 knights guarding my border. By turn 121 Moscow falls and the game is over.
Basically I played this game as a pure rush, with expansion mainly via puppets. The cities I build myself were mainly there to hook up luxuries/strategic ressources and focussing purely on research (each build a lib and had 2 specialists - basically preventing any serious growth).
I think I could have been a bit more focused on getting horseman/knights than I have been, but it took me till around turn 80 (mainly by seeing how easily I was able to steamroll the Iroquois) to recognise that knights will be more than enough to win this one.
I even was a little bit afraid that all the AIs would gang up on me around turn 80, but it seems like a PoS with one AI and the other having set its sights on one of its neighbours kept me save.
Overall I had some fun with this one. Thank you for providing the game.
BTW, how are you getting those screenshots in here? I finally found out how to take some, but those are 8MB .tga monsters.
CharonJr