collection of taxes

izarek

Chieftain
Joined
Sep 15, 2004
Messages
13
New to the game. Seems like I'm continually barely making money and science is suffering accordingly. Is there any way to increase tax revenue and what are some strategies to increase income (other than trying to link up to luxury resources)?

Thanks!
 
Build roads on all worked tiles, that seems to be the number one mistake made by those new to Civ 3.

Also, check out the War Academy, there is a good article on this somewhere I think.
 
Roads increase the number of gold you have each turn?
 
You can lower the science and luxury sliders, build marketplaces and banks, hire taxmen, sell things to other civs, plunder barbarian camps, look in goody huts, attack an enemy civ that has a lot of gold, disband your units if you are over the support limit, build more cities, build more roads, or sell some of your maintainence needing improvements.

That's all I can think of.
 
Tomoyo said:
You can...build marketplaces and banks....
or stock exchanges depending on your version.

You can also build libraries, universities, or research labs, which will enable an equal or higher level of science while using a lower slider setting.
 
Roads are the key early in the game. Make sure your workers road every tile they enter before they leave it. And make sure your citizens are *working* the tiles that are roaded! This takes some management on your part, to decide which tiles you want your citizens to work, to road and otherwise improve those tiles, and to go to the City Screen and make sure that those are the tiles that they are working. But it is worth it.

Every road produces an extra gold every turn that a citizen works it. Tiles adjacent to rivers also produce an extra gold. So a road following a river produces two gold every turn (as long as a citizen is working the tile).
 
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