Colonies are cool!

To answer many questions about it, yes, there are culturally linked colony creation algorythms in game.

So if you are any European civ and creating a colony, it will be either America or any alternate leader of your own civ (if any). Likewise, Mali will likewise create Egypt, Zulus and/or Ethiopia and so on.

Only if there is no culturally linked option available, the created colony will be random.

As far as I can tell, most European civs are not linked though (e.g. if you create colony as England, there is different chance to create France than, say, China) but I suppose it can be easily modded.
 
Thanks! I added a second city on one of these islands, and it worked.
Too bad you can't release individual cities.

I think the colonial/overseas maintenance cost is directly linked to a number of cities you have on a specific landmass, within only one city on an island not costing much more (or none at all) and say a 10-city colonial land costing a lot, so that's probably why you have no option to release a single city.

That being said, if you have, say, an archipelago, you only need to create two cities on one island in order to release a colony, and after that you should be able to gift the remaining lonely cities to your vassal as long as they have some of his culture in them.
 
That being said, if you have, say, an archipelago, you only need to create two cities on one island in order to release a colony, and after that you should be able to gift the remaining lonely cities to your vassal as long as they have some of his culture in them.
It's been my experience that proximity it what allows you to liberate a city to a colony, not so much about having their culture in them.
 
I just had my vassal (one that I created) voting against me on a diplomatic victory. This is ridiculous. The capitulated vassals and those that you created should always vote for its master. If they wish to vote against the master they must first declare independence.
 
Civspain. Apologies if this has already been mentioned, but if you want Colonies 'a la' Civ3, then Forts are the go-they can now be used to claim resources outside of your territory (in neutral territory).

Aussie_Lurker.
 
I just had my vassal (one that I created) voting against me on a diplomatic victory. This is ridiculous. The capitulated vassals and those that you created should always vote for its master. If they wish to vote against the master they must first declare independence.
Unfortunately, the AI for who votes for whom in diplomatic victory has always (in my opinion) been completely screwed up... even your best buddies tend to vote against you. I was hoping this would be fixed in BtS, so there would actually be some strategy to winning this way, but oh well....

I don't know if this has been mentioned before, but: As Portugal I created a colonial America on a neaby island, and now every new city I found on other nearby islands immediately demands to be liberated to America. It's convenient in this particular game, but it seems that once you start a colony, you can forget about having other non-colonial overseas cities, at least in the same general area.
 
I just had my vassal (one that I created) voting against me on a diplomatic victory. This is ridiculous. The capitulated vassals and those that you created should always vote for its master. If they wish to vote against the master they must first declare independence.

I had a similar thing, last night... The greeks, more advanced than I, launched a huge naval invasion against one of my super rich corporation cities and took it over, I took it back using my outdated units, then a UN resolution appeared - "stop war against Greeks". I sorely needed it.

My colony, who's even more behind in tech and only has 3 small cities, voted NO!!!! Needless to say, I stopped acceding to any of their demands, as their votes would've been just enough to win the proposed resolution and save my nation from the invaders.

Also, the French, my neighbours, also voted NO.. and sure enough 10 turns later they launched their own invasion....

Narmox.
 
Civspain. Apologies if this has already been mentioned, but if you want Colonies 'a la' Civ3, then Forts are the go-they can now be used to claim resources outside of your territory (in neutral territory).
I'm afraid not. I just tried building a fort on an iron deposit that's right outside my cultural borders, including a road to it, and the fort does NOT give access to the iron. It was only after the cultural borders expanded and reached the iron that I got access to it.
 
I wonder what logic is put into making the votes...

I think it would be an interesting thing to know (more for seeing where the logic is or whether it's just a random number making the choice).
 
To answer many questions about it, yes, there are culturally linked colony creation algorythms in game.

So if you are any European civ and creating a colony, it will be either America or any alternate leader of your own civ (if any). Likewise, Mali will likewise create Egypt, Zulus and/or Ethiopia and so on.

Only if there is no culturally linked option available, the created colony will be random.

As far as I can tell, most European civs are not linked though (e.g. if you create colony as England, there is different chance to create France than, say, China) but I suppose it can be easily modded.

Actually that's not entirely true.. On several occassions, I tried out the colony system to see what I'd get (just constantly reloaded to see what would happen this time) and (playing as the Dutch) I got Celtia twice, France and Germany once, Persia twice (first Darius and then the other guy) and even Khmer once! So, it seems that there's a preference for culturally linked Civs, but it isn't entirely impossible to get Civs that don't seem to share much with you as your colony..
 
In my current game, I have as colonies: America, Inca, China, Romans, France, Greece, England, Vikings, etc. The first 2 were America and then England, followed by France, then the Vikings.
 
I had a similar thing, last night... The greeks, more advanced than I, launched a huge naval invasion against one of my super rich corporation cities and took it over, I took it back using my outdated units, then a UN resolution appeared - "stop war against Greeks". I sorely needed it.

My colony, who's even more behind in tech and only has 3 small cities, voted NO!!!! Needless to say, I stopped acceding to any of their demands, as their votes would've been just enough to win the proposed resolution and save my nation from the invaders.

Also, the French, my neighbours, also voted NO.. and sure enough 10 turns later they launched their own invasion....

Narmox.

The master civ should have the power to veto a vassal's foreign relation actions (trading, voting, open border). So we can control how they vote on the UN. They might not like it, and can declare independence, then we can send in the marines. Otherwise, please give us the ability to release a vassal. In that case if they don't behave we will juse release and crush them.
 
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