colonization IN civilization

trada

civ1 mod
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Okay, this forum is almost asleep. So I will just have to make a thread myself :P

Last night I was bored. I had already had two nfocs (night/s full of civilization) in a row and really wanted sleep. BUT THE STPUIDOPESDF NEIGHBOURS WERE HAVING ANOTHER PARTY. *sigh*
Firing up the ol' laptop I punched in 'civ' at the dos prompt. Here we go again. Options 3 then 1 then 2 and Start New Game.
Then for a change I decided to play with only 3 civs. Why not? It's often viewed as boring to have only a few civs but I thought I would try it for a bit of change. Warlord, Romans, skip the intro annnnnnd into the game. Great, suck starting island. Only room for about 2 maybe 3 cities.. and it's practically all wetlands/swamps. Oh yay.
Anways, I did a wonder frenzy and went science. Built sails quickly and explored the nearby islands. Empty. Time to colonization. By 0AD I'm still ahead in science and wealth but I just knew the other two civs would have started up huge resource rich continents. CIVIL WAR! The french empire has been cut in two, loyal france and the aztec rebels.
This is is far as I have got. Won't play tonight due to lack of sleep (darn sleep).. keep you all posted on how my colonization canpaign goes.
I've set cities on two other islands. One quiet big and : :cool: : Empty. It's mine! Just made contact with the french. They took one of my cities I had just build on my first island. Mustering up a siege army in my capital now.

I encorage you all to try a colonization game. What would be a cool version of colonization would be having a map with only one large contident with maybe one or two naitive civs. All the rest of the civs would be on tiny islands so they would be forced to expand on the mainland (expand, mainland).
 
hi trada -
well,
i thought about a 'real' scenario anyway.

would you mind to describe what you think it should contain a little more precisely?

what is the colonization case in the situation -
as far as i understand we would need something like
1 big continent (let's say big as asia, europe and africa together or bigger?)
(with chinese and/or french and/or romans?)

you/"we" placed on a small island with very few trade points (just the sea as tradepoints?)

a bigger / better island is in the near so "we" can grow a little more there (that costs some additional time in between the chinese/romans can fully expand on the big continent to 2 big civs with many cities)

Q:
should i place 3-4 other tribes on small islands as well?
or
would this 2-big-civs-on-1-huge-continent
and "we" on the small dry island without rivers, gold or gems
the situation you'd prefer?

which level would be best -
the best players would surely prefer "EMPEREOR"
not-so-good-players would suffer with "WARLORD" (for sure).

which tribe should "we" are
- one of those we don't need in the game ('disturbing factors' like): zulu or mongols?

tell me more about your scenario idea and
describe more precisely, please... :)
 
King level, 7 countries, each on their own small island. Human player is the Romans. Quirk of fate you get two settlers. At the start there is a very large island with no one on it.


colonization.ZIP
 
Exactly. And it's pretty hard to win without dominating the main island. Only everybody else is trying to do that too.
 
i draw a better looking version of this scenario -
this one here -sorry- looks like crap the way it looks like now.

i remove the 2nd roman and english settler
and create all islands with equal conditions so it makes sense to try all tribes this game.

i did remove that little additional useless islands
and those ~ 20 mini-seas inside that archiple-trashed continent (i hate those CiV.2.style-random-archiple-looks).
i re-create that continent a little better looking and more compact
for some BiG CiTY spots.

i create the whole thing that way
that every tribe may step soon on the big continent after invention of mapmaking - there will be 2 alternative big islands to mix-up the situation a little.

i am in the testing phase at the moment (playing some games with different tribes, at the moment i am testing the game with the mongols because this civ is the most useless / destructive in nearly every game - so it's good if this 'tribe' is played by the human player ;) ).
 
trada said:
Exactly. ... Only everybody else is trying to do that too.

I've played my scenario colonization.ZIP to about 300AD. Although three or four of the other civilization do have triremes and have landed troops on the main island. None have brought along a settler. My guess is that there must be some threshold that an AI civilization gets too before it starts branching out. I'm not sure that the idea of Colonization fits in with the design of the AI's goals. If one makes the other Islands large enough to accommodate a viable civilization, by the time they come to the large island the human player should have quite a foothold on the big island. Maybe - Maybe not. Other thoughts?

This has been an interesting diversion, and a first test for a mapping program I'm working on for dos CIV. TERRA FORM
 
GoldBerg said:
i draw a better looking version of this scenario -
this one here -sorry- looks like crap the way it looks like now.
And your an art critic! - Perhaps you can expand on your criticisms so I can learn from the master.

GoldBerg said:
i did remove that little additional useless islands
and those ~ 20 mini-seas inside that archiple-trashed continent (i hate those CiV.2.style-random-archiple-looks)..
What is this word - archiple - Do you mean archipelago?
And what's wrong with mini seas ?
Are your personal taste are the only ones that are valid?

I sort like Islands the run off in to dead ends and sometimes expand into large areas.
It's always fun to think that you have a little country bottled up on some isthmus only to find that you unleashed some civilization with the power to crush you.


GoldBerg said:
i re-create that continent a little better looking and more compact for some BiG CiTY spots.
Perhaps different but actually better looking!

GoldBerg said:
(playing some games with different tribes, at the moment i am testing the game with the mongols because this civ is the most useless / destructive in nearly every game - so it's good if this 'tribe' is played by the human player ;) ).
What are you a wimp? The Mongols are always a good adversary!
 
oh-oh.
bad mood today?
never mind -
will go away. :)
 
Dack said:
... Perhaps you can expand on your criticisms so I can learn from the master.
...maybe i just post my scenario when it's ready? :D
Dack said:
What is this word - archiple - Do you mean archipelago?
yes - i am 'guilty' - i don't know every word correctly in english and can't find it everytime translated - i should have written "archipel" (spoken like: 'archiple') so it's written in my language too, like i heard it spoken from someone in english some time ago -
well -
you did know what i mean, so it's alright.
Dack said:
what's wrong with mini seas ?
useless stuff in the game.
Dack said:
Are your personal taste are the only ones that are valid?
of course - to myself - i take that nowadays luxury to have likes and dislikes and my opinion.
Dack said:
What are you a wimp?
R U?
NOT THiS SOUND, man. :mad:
PERiOD
& E.O.D. (ignore activated)
 
Dearest GoldBerg:

GoldBerg said:
R U?
NOT THiS SOUND, man. :mad:
PERiOD
& E.O.D. (ignore activated)

So you attack my scenario numerous time in a gratuitous way and your offended?


GoldBerg said:
what's wrong with mini seas ?
useless stuff in the game.
Do you have a list of "useless stuff "?


GoldBerg said:
one of those we don't need in the game ('disturbing factors' like): zulu or mongols?
AND
...the mongols because this civ is the most useless / destructive in nearly every game - so it's good if this 'tribe' is played by the human player .

What pushed you over the edge was it the comment about the Mongols. The Zulus and Mongols are the Barbarians with wonders. The nice thing about them is when their dead they (for the most part) stay dead.

Admit it your afraid of them.



:

Your CIV pal,
dack

ps: Other than the fact that other civs didn't get a foothold on the big island, my world was nicer the yours. ;)
 
Dudes. Don't fight. You two make up roughly 66% of this civ 1 forum. Nice maps by the way. both of you
 
Same Idea as the last one, but will the AI go along with the idea.
Each country is on its own mid size island.
There is one very large Island.
We'll see, I don't hold out a lot of hope that they will go.

Colonization2.zip
 
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