Thank you for Linux/Mac support!) Could you please post it in corresponding thread so users could find it there?
Last edited:
Edit: Hm, I've saved out a great example, but I'm not sure how to find the village I'm looking for. It's at 52, 42, and my hex editor doesn't see char 52 in the save.
Thank you for testing of the editor utility!
On Map. Right now I think there's no need to do it because colsaves functionality cover this task. The first "must have" task should be discovering of how the village's teaching speciality info is stored inside the SAV file structure. Once we discover it I'll surely create some visualization for it.
You can contribute to it! With my decoder/encoder it has become much easier to study the SAV files in SAV.json format. For now we can be sure, that teaching spec info is not stored inside the "tribe" record. Hence it is calculated. But how? No idea by now. The first thing I would like to try is to alter some villages' positions and see how (and whether) their teaching spec has changed.
I was curious about your tool, does the SAV JSON decoding contain better/different information than colsaves produces?
Would you be interested in integrating the colsaves image output in some way?
Having a GUI with your JSON saved information displayed in nice tables and a panel containing the current SAV map image would be pretty handy.
Additionally there is more detail about the hex textures in the SAV file than is currently being decoded. So it only uses a limited selection of texture templates currently, I was hoping someone more able would be able to figure out how to interpret the remainder.
But I'd be more than happy for you to lift my fork into your tool if you felt like doing that.
I haven't looked at your tool much yet but it looks pretty handy. Nice one 👍
I could build that, if you people need help. Any suggestions for specific features and things?We need a new application with interactive GUI, not a simple image generator.