He-Who-Hunts
2nd Legionary Cohort
The combat AI is the reason I never go for a conquest victory... Its just too damn easy.
What I'm trying to say is that designing a competent AI (tactical in this case), even when it's restricted to say a chess board, is incredibly difficult! Just read about Chess AIs to get an idea.
Could it be better? Yes.
UFO was a great game - but I wouldn't say the AI was great; it was good enough for the game.
The AI might get a bit better, and I like 1UPT but thats whats crippled it the most.
Sure, the Civ 5 AI could be better. But asking for it to be truly challenging is too much.
What a mean was that theres no challenge on playing only domination, as you said the AI is weak and you, and everyone, always win domination.
When you enable all other victory conditions, the mechanic of the game changes and is really hard to stop the AIs from winning. That will give you the challenge that you want. Of course, this not sove the bad combat AI, but its what you can do.
If you mean just my games then my answer to you is that this is how I want to play, I normally play pretty peacefully but usually I start to use more military towards the end of the game. I don’t want the game to ‘end before it ends’, I want to play the game to the finishline, so for instance thats why I disable culture and diplomatic. Also, if I were to enable some (or maybe all) of the victory conditions then nothing stops me from waging war more early in the game. My point is that the bad combat AI ruins the game for me by making it too easy to the point that it feels almost like cheating.
When you enable all other victory conditions, the mechanic of the game changes and is really hard to stop the AIs from winning. That will give you the challenge that you want.
Of course, this not sove the bad combat AI
but its what you can do.
IMO, the improvement that everybody wants on the AI only will come with a big expansion, with several months of testing.
Also, if I were to enable some (or maybe all) of the victory conditions then nothing stops me from waging war more early in the game. My point is that the bad combat AI ruins the game for me by making it too easy to the point that it feels almost like cheating.
Sry, I didnt read before your post completly, I was in a hurry and just post a quick answer.
I dont think its possible for you to wage wars early on high difficulties, not against more than one AI.
But nvm, Im on your side. The AI need to improve. The only diference between us is that I think we will see this only with a proper expasion. No patch will change the game that much.
What we have, however, is an AI so bad as to not only render the game more or less meaningless (other than whatever sort of 'playing against yourself' system you can conjure up) but which also completely destroys any sense of immersion whatsoever. When the AI spearheads its army by running dual undefended catapults straight into the very tiles where your horseman killed another catapult just one turn before, well...