Combat Animations

gamer1978

Warlord
Joined
Jul 22, 2013
Messages
102
Location
PA, USA
Any ETA when the combat animations will be put back in place? I love playing Caveman to Cosmos is an awesome mod. Would like to play with the animations back on of course. :) Although I'm still enjoy it without the animations using the most current SVN build (9247).
 
I suppose it's going to take a while. Bugfixing is a costly affair, mostly with respect to time, and the modders have a lot on their plate right now. And this is not a game-breaking bug so I think it doesn't have the highest priority right now.
 
Thanks for the reply. :) Yea I'd figure it would take a while since they probably have a lot of other stuff going on.
 
When the Graphics Modders can find the bad animations problems and correct the bad models then T-brd has to be notified so he can remove the coding that stops the animations. So you see there are several steps by different modders to "fix" these animations.

JosEPh
 
When the Graphics Modders can find the bad animations problems and correct the bad models then T-brd has to be notified so he can remove the coding that stops the animations. So you see there are several steps by different modders to "fix" these animations.

JosEPh

If i know where to look then I can check these animations.
At this moment we have almost 4000 nif files in mod...
 
If i know where to look then I can check these animations.
At this moment we have almost 4000 nif files in mod...

There's a few live issues (that haven't had the animations disabled) that can be looked into but I'll have to find them - they are air based ones. I'll let you know as soon as I know which ones they are.
 
Back
Top Bottom