Does anyone think that the "jump point" distribution of combat odds was intentional by Firaxis? It seems so flawed and unintuitive compared to the rest of the game. I genuinely think that they never stepped back and did the math, realized what the effect of all of the rounding and floor functions might do. I have to believe that smooth curve is what the designers wanted, they just failed in the implementation, and lacked time to do a full analysis like Arathorn has. Hopefully they'll come to their senses and fix it in a patch so that the combat system is as simple and intuitive as the rest of the game.