I did a search and couldn't find this so I will post it here for anyone who is interested...
Combat Calculation Formula
This formula will give you the probability of the attacker winning the battle with a certain number of HP remaining...
{[(A/(A+D))^dhp] * [(1 - A/(A+D))^hpl]} * [n!/(hpl! * (n-hpl)!)]
A = Attacker Strength + All Applicable Bonuses (i.e.- Radar Tower)
D = Defender Strength + All Applicable Bonuses
hpl = Hit Points the Attacker Loses [<= (Attackers Total HP -1)]
dhp = Defenders Total Hit Points (e.g. 3 for a Regular unit)
n = [(dhp - 1) + hpl]
Example: What is the probability that a veteran Tank will defeat an unfortified/unfortressed elite Spearman in Grassland, with 2HP remaining for the veteran Tank?
A = 16, D = 2.2, hpl = 2, dhp = 5, n = 6
11.5%
Combat Calculation Formula
This formula will give you the probability of the attacker winning the battle with a certain number of HP remaining...
{[(A/(A+D))^dhp] * [(1 - A/(A+D))^hpl]} * [n!/(hpl! * (n-hpl)!)]
A = Attacker Strength + All Applicable Bonuses (i.e.- Radar Tower)
D = Defender Strength + All Applicable Bonuses
hpl = Hit Points the Attacker Loses [<= (Attackers Total HP -1)]
dhp = Defenders Total Hit Points (e.g. 3 for a Regular unit)
n = [(dhp - 1) + hpl]
Example: What is the probability that a veteran Tank will defeat an unfortified/unfortressed elite Spearman in Grassland, with 2HP remaining for the veteran Tank?
A = 16, D = 2.2, hpl = 2, dhp = 5, n = 6
11.5%