Combat odds

Was it a Spearman defeating your Tank? ;)

:spear:
 
That's kind of an inside joke from the days of Civ 3. It wasn't at all uncommon to get bizarre results like that, but it's not nearly as likely with this version.

True that. I have not lost a Tank to a Spearman on BTS (yet). ;)
But losses at 90%+ odds do happen.
 
If the odds of winning are 90%, then remember: There is a 1 in 10 chance to lose.
 
If the odds of winning are 90%, then remember: There is a 1 in 10 chance to lose.

QFT

It's funny, the other night was playing and taking a key capital. I didn't have quite enough of the swordsmen to get the job done effectively, so I ended up sending in some chariots and avgerage axes to soften them up. The combat odds were less than 25%:blush: on some of them -- yet I won way more than my fair share....

It's rare we hear about people winning with odds out of their favor. Maybe not everyone suicides troops like me..

Sarge:gp:
 
If the odds of winning are 90%, then remember: There is a 1 in 10 chance to lose.

Or 90 times out of 100 I"ll win.:lol:

It's just frustrating at times but i have notice it gets repaid when I get lucky and win a few.


Oh, and on civ1, my dad lost a bomber to a spearman. Wrap your head around that one ha.
 
Are so frustrating.

I just lost at 96.4!! :nuke::mad:

And how many times do you get those %? 20 times a game? 40? 60?

With just 20 times a game, you have a higher chance of loosing a battle with those odds at once least every game than not (48% chance to win 20 96.4% battles in a row).

It's bloody annoying to lose a tank to a spearman, but the game mechanics pretty much guarantees it will happen (of course 99.9% combats takes a bit more tries to even up the numbers, around 700 battles to get 50%-ish odds of winning them all, but then, see how many units you kill every game, it adds up).
 
If the odds of winning are 90%, then remember: There is a 1 in 10 chance to lose.

And how many times do you get those %? 20 times a game? 40? 60?

With just 20 times a game, you have a higher chance of loosing a battle with those odds at once least every game than not (48% chance to win 20 96.4% battles in a row).

It's bloody annoying to lose a tank to a spearman, but the game mechanics pretty much guarantees it will happen (of course 99.9% combats takes a bit more tries to even up the numbers, around 700 battles to get 50%-ish odds of winning them all, but then, see how many units you kill every game, it adds up).


Yeah, I know it all work out fairly even at the end but in the moment I don't want to hear that. I'm more suffering from the loss ha.
 
If an attacker has 1000 times (or more) the combat strength of the defender, he cannot lose, literally. ;)

96.4% odds are not at all amazing. On average, it would only take 27 battles before you see a loss.
 
If an attacker has 1000 times (or more) the combat strength of the defender, he cannot lose, literally. ;)

96.4% odds are not at all amazing. On average, it would only take 27 battles before you see a loss.

It's bad when the one you lose is with your great general :aargh:
 
It dates all the way back to the original Civ actually.
Kids these days don't even realize there was an original civilization. You guys need to realize, back in Civilization, a Tank had a strength of 12, and a Phalanx (or spearman) had a defensive strength of 2. This meant that 1 out of 6 tanks would die against a spearman. Plus your entire stack was destroyed in combat outside of cities by a single lost battle, so a spearman attacking and killing your one tank would kill your whole 12 tank SoD. Actually you didn't use SoDs in Civilization for that reason, but you get the point.
:old:
 
If an attacker has 1000 times (or more) the combat strength of the defender, he cannot lose, literally. ;)

96.4% odds are not at all amazing. On average, it would only take 27 battles before you see a loss.

Winning 27 games in a row is amazing in any sport. making 27 straight shots is amazing in basketball, so I can't say I agree with that winning 27 times in a row is not amazing. Sorry.
 
Kids these days don't even realize there was an original civilization. You guys need to realize, back in Civilization, a Tank had a strength of 12, and a Phalanx (or spearman) had a defensive strength of 2. This meant that 1 out of 6 tanks would die against a spearman. Plus your entire stack was destroyed in combat outside of cities by a single lost battle, so a spearman attacking and killing your one tank would kill your whole 12 tank SoD. Actually you didn't use SoDs in Civilization for that reason, but you get the point.
:old:

Oh no, I never played civ, but I did play civ2 A LOT and that happen to me a couple times. The worst were transports. I'd stack those together with some battleships and move them across the ocean. A couple tiems I lost the battleship and my whole stack of 5-7 transports and their whole 7 carrying capacity.
 
Kids these days don't even realize there was an original civilization.

At 51, I can hardly consider myself a kid. But I guess my memory is not as good as it used to be. Not to mention that I didn't really start getting into the forum thing until Civ 3, so I'm a bit vague as to anything that was mentioned before then.
 
Kids these days don't even realize there was an original civilization. You guys need to realize, back in Civilization, a Tank had a strength of 12, and a Phalanx (or spearman) had a defensive strength of 2. This meant that 1 out of 6 tanks would die against a spearman. Plus your entire stack was destroyed in combat outside of cities by a single lost battle, so a spearman attacking and killing your one tank would kill your whole 12 tank SoD. Actually you didn't use SoDs in Civilization for that reason, but you get the point.
:old:

I may be wrong here, it's been over 10 years since I last played Civ 1, but anyone else remember losing a battleship (could attack coastal land squares) to a diplomat (sort of like a civ 4 spy, but a lot more useful).
 
Kids these days don't even realize there was an original civilization. You guys need to realize, back in Civilization, a Tank had a strength of 12, and a Phalanx (or spearman) had a defensive strength of 2. This meant that 1 out of 6 tanks would die against a spearman. Plus your entire stack was destroyed in combat outside of cities by a single lost battle, so a spearman attacking and killing your one tank would kill your whole 12 tank SoD. Actually you didn't use SoDs in Civilization for that reason, but you get the point.
:old:

Wait. I don't remember exactly but I don't think that's how the odds were calculated. In any case, usually the phalanx would have been fortified and/or a veteran, boosting its odds even further.

Winning 27 games in a row is amazing in any sport. making 27 straight shots is amazing in basketball, so I can't say I agree with that winning 27 times in a row is not amazing. Sorry.

Are we talking about sport or a turn-based strategy game? If a basketball player had 96.4% chance of making each shot, getting 27 shots in a row would be common, and so, not amazing, in my opinion. ;)
 
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