Combat odds

Two of my all time favorites were losing a battleship to a settler, and get this, I once lost a nuke battle. I did not know the unit defending as I did not think a nuke could lose, but they can. And no the ai civ did not have sdi, he was backwards tech wise. And I got the bad sound when you lost a battle.

I play civ 4 with my friend and there have been times I have outright quit games because of the RNG. Just last week I lost a warrior to a wolf, (first time it ever happened to me) and I rounded out the week by losing both my exploring caravels on the same turn to attacking barb galleys. That is I lost 96% battles back to back on the same turn sinking my entire navy.

My other beef is when I bring overwhelming force I start winning the 20% battles. When I have maybe one or two guys to spare it all goes wrong. And don't get me started on new cities dieing to horrendous odds with the lone defender I sent out with the settler. I like losing newly planted archer defended cities to a barb warrior three turns after I plant it.

But really the worst thing is crippling my destroyers against wooden ships, sure I have a 99.9% chance to win and I do win, and my destroyer still has almost half its health left.....whatever. Though on the flip side I ram unit after unit with 20% odds to soften up a city to the results of no damage, no damage, no damage.......

The higher the level I go the worst the battles get IMO. I cannot support this with hard facts and numbers, but it has been my experience the higher the level the more the odds stick it to you. I currently play emp level and have success but the RNG sticking it to me frustrates me enough were I stop playing the game for six months at a time.
 
Watch Ray Allen shoot free throws if you want a real world comparison, he has shot 90%+ for most of his career. He will hit 20-30 in a row and then for some odd reason miss 3 of 6. Just how it is
My major complain with the odds is not the high end 80%+ occasional loss its with the 50%-60% win chance. It just seems I barely win with those odds. I tend to not attack now unless I am in the 80%+ range because the win totals seem to match better with what I would expect. Of course it is all related to short term memory.
 
Wait. I don't remember exactly but I don't think that's how the odds were calculated. In any case, usually the phalanx would have been fortified and/or a veteran, boosting its odds even further.
In Civ 1,2, 3 Units had A-D-M strengths (attack-defense-movement). So a tank (if memory serves) was 12-5-2 in the original Civ, a phalanx (spearman) was 1-2-1, and 1-3-1 as a vet, and another bonus when fortified (50% again I believe). That meant a vet spearman had an effective 4 defensive strength against your rookie tanks 12, or 18 if you had a vet tank. That's like a 1/3 to 1/4.5 chance of the spearman winning. Civ2 was a little better because they added in hit points, so the spearman at least had to win 3-5 rounds depending on the vet status of the tank. Still though, my point was that +90% battles didn't even really exist in original Civ, and a tank loosing to a spear was a common ocurance.
 
After years of dedicated Civving, a few months ago I finally did it - I got the fabled loss at >99.9% odds. :goodjob:

Civ4ScreenShot0000.JPG

This proves 2 things:
1) the combat really is random; if you play for long enough, every possible result will happen
2) I have wasted far too much time playing this game :lol:
 
Plus your entire stack was destroyed in combat outside of cities by a single lost battle, so a spearman attacking and killing your one tank would kill your whole 12 tank SoD. Actually you didn't use SoDs in Civilization for that reason, but you get the point.
:old:

Oh wow, I totally forgot that is how it went... I remember now totally circling the cities with Howitzers (right?) and ripping it to shreads. Bombers did the same thing IIRC. Once you got to Bombers and/or Howitzers -- Game/Set/Match.

Sarge:gp:
 
Oh wow, I totally forgot that is how it went... I remember now totally circling the cities with Howitzers (right?) and ripping it to shreads. Bombers did the same thing IIRC. Once you got to Bombers and/or Howitzers -- Game/Set/Match.

Sarge:gp:



Hahah, very true. Howitzers were so amazing.
 
lol i was playing rhyes and falls civlization as the russians the other day. and i decided to be a bit more historically accurate so i started throwing all my troops at completely fortified cities without any siege. Tons of infantry died but ultimately i won many 10%-20%battles in there not to mention countless 30%-40% victories.
 
My experience is that if anything, ~60% combat odds tend to prevail a little *too* often.
But then again, maybe I've just been consistently lucky with those with my karma debt being paid back by amphibious attacks, which I seem to lose every time unless I'm >90%. Literally, 80% means nothing when attacking with marines out of transports, to the point of suspecting that something is wrong with odds calculation or amphibious assaults.
 
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