This Mod can be played both against AI and multiplayer, and supports all languages, although it is only translated 100% in English and Spanish.
It has the following important and differential changes:
1) Combat:
Bombing: In this Mod the siege units do not attack, bomb, until they get a maximum damage from 16% Catapults, up to 28% Heavy artillery.
ZOC (Control Zone): All land and naval units have a ZOC in their contiguous squares, which can not pass through enemy units (can be deactivated in the main menu of the game)
Limited attacks: Each field square has a maximum number of attacks (can be disabled in the menu)
From land squares: 3 Terrestrial and 2 Blitz.
From sea squares: 2 Naval, 2 Terrestrial, and 2 Blitz.
From City: 4 Terrestrial, 2 Naval, and 2 Blitz.
Units of combat: They have been modified slightly to equal the forces and to have a predominant offensive unit in each epoch.
With these changes, usually equal matches are won, in which promotion, fortification, and terrain are very important. The combat tactics change radically, solid fronts are created with small stacks, the power to break the enemy lines, the mobility, and the power to attack from other squares becomes vital for the victory.
2) Resources:
Resource-Units: Part of the resources of the game function as the standard game, other resources have to be transported, through resource-units that can only be produced in cities where their culture radio has said resources.
General resources: These resource units must be transported to the capital to give happiness, health, in addition to gold, hammers, and food. (At 10 turns disappear)
Manufactured resources: Other resource units must be transported to specific cities that have the appropriate building. These can produce other resource units, such as Steel, fuel ...) or units (workers, Settlers, weapons (which in turn give military units), or tools (very important since they accelerate the constructions very effectively)
Ammunition and fuel: If this option is checked in the main menu, certain units need fuel to move, or ammunition to combat.
With this we transform the game into a kind of "Colonization" where the resource units move around the world, the vast majority to the Capital, others to special cities (Foundry => Iron = Steel / Refinery => Oil = Fuel. ..), others to units (Fuel and / or Ammunition), or to other foreign cities to exchange or trade. On the other hand workers are transported (in the mod they are destroyed when creating improvements, except roads and roads) and tools, to growing cities.
3) Others.
It has many other changes that are not as significant, new units, resources, buildings ... All the changes you have exposed in the second post. You also have them in the following documentation:
http://bit.ly/2KEL616
4) Scenarios
Includes 2 scenarios, The Great War, and WWII War in the Pacific.
Integrates the following Mods:
The BUG Mod
http://civ4bug.sourceforge.net/BUGMod.html
Blocade-units
https://forums.civfanatics.com/threa...-units.614387/
And here the mod: MOD COMBAT REVOLUTION v1.34
http://bit.ly/2K7AmZC
The mod folder is placed in: Sid Meier's Civilization 4 \ Beyond the Sword \ Mods
Thanks to Manolo, who with his knowledge in programming contributed a lot in the beginning, and to the community of Civilization IV for its graphics of units, buildings, icons ...
It has the following important and differential changes:
1) Combat:
Bombing: In this Mod the siege units do not attack, bomb, until they get a maximum damage from 16% Catapults, up to 28% Heavy artillery.
ZOC (Control Zone): All land and naval units have a ZOC in their contiguous squares, which can not pass through enemy units (can be deactivated in the main menu of the game)
Limited attacks: Each field square has a maximum number of attacks (can be disabled in the menu)
From land squares: 3 Terrestrial and 2 Blitz.
From sea squares: 2 Naval, 2 Terrestrial, and 2 Blitz.
From City: 4 Terrestrial, 2 Naval, and 2 Blitz.
Units of combat: They have been modified slightly to equal the forces and to have a predominant offensive unit in each epoch.
With these changes, usually equal matches are won, in which promotion, fortification, and terrain are very important. The combat tactics change radically, solid fronts are created with small stacks, the power to break the enemy lines, the mobility, and the power to attack from other squares becomes vital for the victory.
2) Resources:
Resource-Units: Part of the resources of the game function as the standard game, other resources have to be transported, through resource-units that can only be produced in cities where their culture radio has said resources.
General resources: These resource units must be transported to the capital to give happiness, health, in addition to gold, hammers, and food. (At 10 turns disappear)
Manufactured resources: Other resource units must be transported to specific cities that have the appropriate building. These can produce other resource units, such as Steel, fuel ...) or units (workers, Settlers, weapons (which in turn give military units), or tools (very important since they accelerate the constructions very effectively)
Ammunition and fuel: If this option is checked in the main menu, certain units need fuel to move, or ammunition to combat.
With this we transform the game into a kind of "Colonization" where the resource units move around the world, the vast majority to the Capital, others to special cities (Foundry => Iron = Steel / Refinery => Oil = Fuel. ..), others to units (Fuel and / or Ammunition), or to other foreign cities to exchange or trade. On the other hand workers are transported (in the mod they are destroyed when creating improvements, except roads and roads) and tools, to growing cities.
3) Others.
It has many other changes that are not as significant, new units, resources, buildings ... All the changes you have exposed in the second post. You also have them in the following documentation:
http://bit.ly/2KEL616
4) Scenarios
Includes 2 scenarios, The Great War, and WWII War in the Pacific.
Integrates the following Mods:
The BUG Mod
http://civ4bug.sourceforge.net/BUGMod.html
Blocade-units
https://forums.civfanatics.com/threa...-units.614387/
And here the mod: MOD COMBAT REVOLUTION v1.34
http://bit.ly/2K7AmZC
The mod folder is placed in: Sid Meier's Civilization 4 \ Beyond the Sword \ Mods
Thanks to Manolo, who with his knowledge in programming contributed a lot in the beginning, and to the community of Civilization IV for its graphics of units, buildings, icons ...