There`s been much whining here about the combat results and so I decided to play lots of 16 player tiy world games (lots of combat) and just mark down for every combat: the units, their status, terrai, other factors such as walls, HP before, after, result. I modified my units by tripling hitpoints so goofy results are a lot less likely than with the original game. I used a simple system to calculate attack and defence that favors the AI. So I should get results that show the AI winn less often then expected. To give an example: A veteran Swordman (A=9, Base HP 9) attacks an unfortified regular Spearman (D=6, Base HP=6) in plains across a river. For terrain defence bonus I now assume 3 defence points for the plains which is A LOT more then plains give. So the swordsman should win >50% since he`veteran and the Spearman isn`t. For the river I assume the Spearman is veteran, too. Now it should be 50:50. Admittedly a very simple and rough calculation, but if the AI now fares better then 50:50 regularly I know that the number generator is buggy - you follow me this far? Here`s what I found: A) Somehow there`s a graphics glitch and town walls often aren`t displayed when the town`s on a hill. explains loads of "wonder defender" battles. B) AI won 389 out of 528 battles that should be roughly 1:1 (see above). That`s WAY TOO HIGH!!!! C) there`s a tendency for strange battles when a Wonder is at stake or whem the AI is close to being wiped out. Then they get "wonder defender" - or are cut down like grass. Sadly it comes out 1 in 2 for the human on average where it should be 1:1 so the whining was with reason. D) 1:10 odds happened 3 times out of around 95 battles- that`s OK. but the damage done by the loser was 23 times incredibly high (like a trireme regular taking 5 HP from an elite battleship. lol) E) if AI is battling AI ( I observed close to 200 battles) strange things happen, too. But less often by far.