I have just finished a game on Regent level. Date was about 2020, and it was a domination win... IE had more than a few battles. There were a couple of city assaults -- only a few -- where it seemed they had a really good infantryman who could not be killed. Like three or four tanks in a row went down or backed off to him. Series of numbers happen, and this was not so far out of ordinary to really concern me.
One thing... I played on after the game was over -- to take the last three eqyptian cities, and try to get my modern armor into the field to test in action.... What happened was on a bombing run, I got a notice that the city walls had been destroyed... No walls were in the graphic, or at least were not evident.. If there were also city walls in the cities with the ironman defenders, that would explain why he was so hard to kill.
Hmm, I think I will reload a saved version and look.
Also have found while playing with the save and reload thing -- not in the actual action of this game....
It is obvious that the sequence of numbers is either saved or regenerated the same. What is different is that there seem to be several random generators in action... one for battles, one for moves, etc. So what seems to happen is battle results are set, so that the sequence might be A A B B A B A A A B. That is random enough. If your sequence was to bring a cav unit, then another cav, then a tank, and you changed that on reload to bring the tank first, you would get the same win/loss ratio. If instead you put a 1hp spearman in first (assuming you are A) that spearman will win the first two, and then die. I dont mean this for battle wins, but for the chance to score a hit, ie reduce the opponent by 1 hp. What is odd about this is that the results seem to have nothing to do with the relative strengths of the units.
THe other thing I have seen is that modern units have less chance against ancient units that older units. Cav has a better chance against spearmen than a tank, while Mech infantry will mow down undefended infantry. Tanks against infantry often lose... Now this is OK---I would actually expect mechanised infantry to do better against infantry...
So, that is why I keep cavalry to the very end. Would not upgrade them if I could.