yourmatthew999
Chieftain
so if anyone reads my posts they can probably tell im very interested in the military
aspect of civ iv/bts. even though civ iv is not necessarily just a 'war' game.
make no mistake i <3 every other part of the civilization experience
(city happiness, using the land to your advantage, etc. there's all kinds of factors
there)
but while i work on my own altered bts combat system, i notice two different
very good concepts from two of the popular mods
that is the 'combat aid system' from the lovely but incapable of playing thru on my
current 32-bit computer Realism Invictus,
and the 'surround and destroy' aspect from the Caveman-to-Cosmos mod
(which actually dates back to the old Avalon Hill hex map board games that i notice
seem to be nowhere in PC game world)
so i would like very much to join these and my own ideas i've already come up
with into one mod system.
what does anyone else think about this? is there any point to my post?
aspect of civ iv/bts. even though civ iv is not necessarily just a 'war' game.
make no mistake i <3 every other part of the civilization experience
(city happiness, using the land to your advantage, etc. there's all kinds of factors
there)
but while i work on my own altered bts combat system, i notice two different
very good concepts from two of the popular mods
that is the 'combat aid system' from the lovely but incapable of playing thru on my
current 32-bit computer Realism Invictus,
and the 'surround and destroy' aspect from the Caveman-to-Cosmos mod
(which actually dates back to the old Avalon Hill hex map board games that i notice
seem to be nowhere in PC game world)
so i would like very much to join these and my own ideas i've already come up
with into one mod system.
what does anyone else think about this? is there any point to my post?
