[Civ2] Coming back after a long while

thevaliant

Chieftain
Joined
Nov 24, 2016
Messages
5
After about fourteen years, I've started playing Civ2 again - not much but a bit. It was the 'Eternal War' scenario that tempted me back (goodness me, is Lycerius a poor player or what? And I thought I was rubbish), but I'm now back reading this forum and discovering what Civ2 has to offer again.

Spent the last fourteen years playing Hearts of Iron 2 (still) but a bit worn out so I thought I'd look in on an old classic. Got my CD's out (Only got Classic and Scenarios); burned both to a .iso file (just in case) and then got playing on my gaming PC (which is still running Windows XP - so no need for X64 patches for me!).

It's a delight what a good game for 1996 Civ 2 is. And of course, none of the High counsel actors had any sort of career after Civ2. What a shame......
 
Welcome. :)

I've got a game of Test of Time going on right now, on an XP computer I bought just so I could play Civ II.
 
Welcome back thevaliant.

Interesting you mentioned the Lycerius game. It gathered a lot of interest at the time. At Civ2 GOTM we dedicated a game to playing it, picking up where Lycerius left off: https://forums.civfanatics.com/threads/gotm_136.464615/

The amount of mismanagement in that game was staggering. Our GOTM players turned that around very quickly. Everyone of our GOTM players.finished off Lycerius's 1700 turn war in less than 17 turns and our fastest player did it in about 5 turns!
 
ToT actually works perfectly on Wine if you use a no-cd :D

My big annoyance though is some goodie huts giving you cities instead of settlers... tried poking around in the text files but cant find a place to disable that one or at least switch it to another event. extra cities are fine but getting them all the way across a large map is a giant pain.

I do see that I have gotten very used to a proper feedback UI though compared to the old days, I have a tech guide open on my other screen I need to switch to to see what exactly I'm getting for what research as opposed to just randomly researching stuff the way I did as a kid haha
 
My big annoyance though is some goodie huts giving you cities instead of settlers... tried poking around in the text files but cant find a place to disable that one or at least switch it to another event. extra cities are fine but getting them all the way across a large map is a giant pain.
I do not believe there is a way to do that. I too find it annoying but because of a different reason: advanced tribes are not placed optimally given the specials pattern. Often 1 tile over gives you access to 2 more specials.
I am puzzled by why you dislike cities far away. They accelerate your expansion significantly. You, of course, always have the choice of rushing a settler in the new city and disbanding it into that settler which will in all likelihood be a non-supported (None) settler.
 
It's about loss of control, the new city is too far away to properly defend and for most purposes needs to be considered on it's own even if you can manage to connect a road to it. This makes it a financial burden as well as a tactical one.
 
Good point. If the city is close to an enemy, then it is more of a burden than an asset. But when there is no one else around, or just a friendly rival, it can be quickly turned into a real strategic asset.
 
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