Ok so I have played the game quite extensively since it was released and have the following comments (and not all of them are bad)
1. Nano ripper ... OMFG is this weapon powerful. It doesn't matter if the enemy has armor, because packing a bunch of these on a huge hull design will slaughter anything.
2. The Battle Freighter ... I hate when my freighters get killed so I tested something. Huge hull with nano rippers and a trade module. Fleets now attack the freighters and generally die. "Our first catch of the die .... OMFG this isn't your everyday freighter!"
3. The computer cheats like a MOFO!!! I have played and won versus easy to challenging and each level they cheat. I always wondered how the hell they can have giant industry/research levels or pump out ships like nothing, especially when I take their planets and see their set-up is pretty crappy. I then decided to cheat myself and made a custom solar system for a custom race with all 5 planets very nicely endowed. I then played a small map with maxed enemies and found that even with planets with 30+ quality I was being out produced and out researched. I realize they get a bonus at higher levels but geez ... I am glad Civ 4 doesn't have AI like this.
4. What is up with the computer always surrendering to one another ... like they have a bunch of solar systems left and they arent in another races' territory, but they simply surrender and sometimes to a race way on the other side of the map. It makes it frustrating when you like to play with maxed players (even on Civ 4 ... 18 civs on a tiny map, fun!!)
5. Influence needs to be changed .. alot more like it is in Civ 4 I think.
6. Weapons need to be smaller. I want capital ships to have a crap load of weapons. I figure the tiny hull is a figher, while huge is like a damn star destroyer.
7. Where are the small one-man fighters for ships? I want a carrier, something like Battlestar Galactica.
8. No terraforming for level 0 planets? I understand the gas giants, but they do have moons. Also why are 5 planets the max? Can there be asteroids that could be mined? Or is that what resources are? I think floating shiny things out in space in kind of cheesy ... maybe make them into asteroids or smaller planets/gas planets/gas cloud.
9. Why are trade routes only between two civs? I would think that planets within an empire that are in different solar systems should be able to trade. Should be less money, but it gives an option to evil civs or it you get sick of the United Planets and some of their bogus laws they sign.
10. When I take an alien races' planet why arnt there anymore of their kind. I would think that your empire would eventually become quite diverse. Planets should show the percantage of that race as well.
11. Planetary defense is ridiculous! I can't build troops to defend my lands??!! I would like the option of making my defense force of planets .. even if it is generic like infantry, tanks, mechs, fighters.
12. Diplomacy seems pretty cheesy. There also needs to be the option to turn tech trading off, because the AI trades everything to each other, but seem to be anal when it comes to me trading with them. I have also had races that were friendly with me and have always traded with me just attack me out of the blue.
13. Good v Evil decisions .. why is it that the evil ones are always way better? The only reason I go the good route is because I am a good guy.
14. Option to change name of a star. If it is my star and I want to call out Dirty Pillow then I should have that option.
15. The patch messed up the upgrade for me. I used to have the same few classes of hull sizes and would upgrade periodically. Now everything gets stripped and I have to start from scratch even if I just wanted to replace the engine I have to go through it all. SOme of you might like this option, but can there please be an option to turn that off.
16. Territory should mean something ... should go with the way Civ 4 has it and make it where a treaty is needed to enter my space. I have a problem when they plop a military starbase near my homeworld as I am sure anyone would be like "WTH"
17. Upgrade costs should be toned way down. Although I noticed a bug here ... for gits n shiggles I upgraded every ship I had and was int he hole for hundreds of thousands. They all upgraded and the next turn I was in the hole for 2000. Unless my economy went into overdrive or the government did a massive tax collection I would think this would be a bug.
18. Move the turn button to somewhere else. I hit it accidentally quite often when I try to click the lower right portion of the map. Would also allow us to scoll diagonally.
19. Designing ships is fun and I like the flexibility it provides the gamer.
20. More control with space combat would be nice ... like what I want them to shoot at or if one is getting tore up have it retreat. I don't think we should know every detail about a ship, unless you have good sensors or something, which would give more use to sensors on capital ships and it should also help targeting.
Well it is a decent game, but can be much better. I find that too many games are being rushed into the market before they are honed. Seems the first month or so after release they consider it open beta or something. Now I am pretty sure that many will disagree with my comments and may even say that the AI is just fine and that I don't know how to play, which is fine, you all that God given right to do that.
1. Nano ripper ... OMFG is this weapon powerful. It doesn't matter if the enemy has armor, because packing a bunch of these on a huge hull design will slaughter anything.
2. The Battle Freighter ... I hate when my freighters get killed so I tested something. Huge hull with nano rippers and a trade module. Fleets now attack the freighters and generally die. "Our first catch of the die .... OMFG this isn't your everyday freighter!"
3. The computer cheats like a MOFO!!! I have played and won versus easy to challenging and each level they cheat. I always wondered how the hell they can have giant industry/research levels or pump out ships like nothing, especially when I take their planets and see their set-up is pretty crappy. I then decided to cheat myself and made a custom solar system for a custom race with all 5 planets very nicely endowed. I then played a small map with maxed enemies and found that even with planets with 30+ quality I was being out produced and out researched. I realize they get a bonus at higher levels but geez ... I am glad Civ 4 doesn't have AI like this.
4. What is up with the computer always surrendering to one another ... like they have a bunch of solar systems left and they arent in another races' territory, but they simply surrender and sometimes to a race way on the other side of the map. It makes it frustrating when you like to play with maxed players (even on Civ 4 ... 18 civs on a tiny map, fun!!)
5. Influence needs to be changed .. alot more like it is in Civ 4 I think.
6. Weapons need to be smaller. I want capital ships to have a crap load of weapons. I figure the tiny hull is a figher, while huge is like a damn star destroyer.
7. Where are the small one-man fighters for ships? I want a carrier, something like Battlestar Galactica.
8. No terraforming for level 0 planets? I understand the gas giants, but they do have moons. Also why are 5 planets the max? Can there be asteroids that could be mined? Or is that what resources are? I think floating shiny things out in space in kind of cheesy ... maybe make them into asteroids or smaller planets/gas planets/gas cloud.
9. Why are trade routes only between two civs? I would think that planets within an empire that are in different solar systems should be able to trade. Should be less money, but it gives an option to evil civs or it you get sick of the United Planets and some of their bogus laws they sign.
10. When I take an alien races' planet why arnt there anymore of their kind. I would think that your empire would eventually become quite diverse. Planets should show the percantage of that race as well.
11. Planetary defense is ridiculous! I can't build troops to defend my lands??!! I would like the option of making my defense force of planets .. even if it is generic like infantry, tanks, mechs, fighters.
12. Diplomacy seems pretty cheesy. There also needs to be the option to turn tech trading off, because the AI trades everything to each other, but seem to be anal when it comes to me trading with them. I have also had races that were friendly with me and have always traded with me just attack me out of the blue.
13. Good v Evil decisions .. why is it that the evil ones are always way better? The only reason I go the good route is because I am a good guy.
14. Option to change name of a star. If it is my star and I want to call out Dirty Pillow then I should have that option.
15. The patch messed up the upgrade for me. I used to have the same few classes of hull sizes and would upgrade periodically. Now everything gets stripped and I have to start from scratch even if I just wanted to replace the engine I have to go through it all. SOme of you might like this option, but can there please be an option to turn that off.
16. Territory should mean something ... should go with the way Civ 4 has it and make it where a treaty is needed to enter my space. I have a problem when they plop a military starbase near my homeworld as I am sure anyone would be like "WTH"
17. Upgrade costs should be toned way down. Although I noticed a bug here ... for gits n shiggles I upgraded every ship I had and was int he hole for hundreds of thousands. They all upgraded and the next turn I was in the hole for 2000. Unless my economy went into overdrive or the government did a massive tax collection I would think this would be a bug.
18. Move the turn button to somewhere else. I hit it accidentally quite often when I try to click the lower right portion of the map. Would also allow us to scoll diagonally.
19. Designing ships is fun and I like the flexibility it provides the gamer.
20. More control with space combat would be nice ... like what I want them to shoot at or if one is getting tore up have it retreat. I don't think we should know every detail about a ship, unless you have good sensors or something, which would give more use to sensors on capital ships and it should also help targeting.
Well it is a decent game, but can be much better. I find that too many games are being rushed into the market before they are honed. Seems the first month or so after release they consider it open beta or something. Now I am pretty sure that many will disagree with my comments and may even say that the AI is just fine and that I don't know how to play, which is fine, you all that God given right to do that.