Common SG Ideas Discussion Thread

plarq

Crazy forever
Joined
May 16, 2004
Messages
6,177
Location
None of the above
This thread is up for discussion of New SGs' ideas and game planning,for all potential SG hosts.

e.g. Someone has great ideas but no playtime to host it practically,then he/she could post in this thread and let others to play with his/her ideas.
 
My planning:
Kingdom of Hermit:Play as Korean,archi,no leaving mother island,no ships off coast.
OBCD:One Build City Dominater,play as Babylons
Overlord:You can only use Bombers to elimate enemy troops.
 
Cultural Monks:: the number of your civilization´s citizens may never exceed the number of your civs culture per turn == for every citizen you need the culture to bind him to your empire...

- if you have more citzens than cpt (for example by taken a enemy city), you have to do everything possible to get your citizens down until the next turn (by rushing, building workers/settles etc..)

- you can use civassist or something else for comparing

- note that the number of cpt is NOT showed correctly ingame or by civassist, it DOESNT count the improvemants you build/ which culture doubled THIS turn, its the number from the LAST turn!!! --- more sure before you start, which number you take for comparing the whole game!!!!!!

- see the Squeeze SGs, if don´t think this is possible

(PS: excuse my grammer/ortho mistakes :) )
 
This thread is perfect. I've had an idea I'm stuck at developing for the past 2 days. After playing a long, drawn out 100k game, I came up with this:

__________________________________________
modified AW - Destroy all Wonders!

Civ: Japan
World: Continents or Pangaea
Map Size: Tiny to Standard
Difficulty: Regent to Monarch

Game Rules: Whenever a wonder is built, you must declare war on that Civ and raze the wonder city. If you have not met the offending civ yet, declare war when you first meet them. We can't allow these unholy manifestations to exist! All wonders must go! Ision is our great teacher :D !
__________________________________________

Japan being Religious will allow the quick switch from anarchy from on and off warring. Obviously a conquest or domination victory is good here. Map type and whether we can wage other wars, and whether to keep warring with the same civ (after razing wonder city) I'm still debating.

Feedback appreciated.
 
ROOT:Prodigal's Son and One Optional Tech
We need to do self research,as Prodigal's Son don't do diplomacy with other civs,except for the last met,which is called,"father civ".We must be kind to father,always cave to father's demands,never declare on father,never obtain in peace from father,and so on.
So I guess the OOT is Literature.R stands for Ragnor,a.k.a Vikings.
 
Back
Top Bottom