Communism

I believe your citizens in Democracy also really hate it if you rebuff an unsolicited peace offer...even if you are early in war and it is a bad offer.

Here is the situation: I was warring France, and had taken about a third of their cities. At most, I was about 10 turns into war. All of my citizens were happy and most cities were in WLTKD. Suddenly France contacts me and offers me a stupid deal. I plan to take a few more cities in my turn and then make peace afterwards. I gave her the old "Never mind..." cold shoulder, and as soon as we came out of negotiations, my civ decended into anarchy that lasted 5-6 turns!! :aargh3:

There should be more warning....WLTKD directly to Anarchy is just plain stupid.
 
I've been playing CIV 3 for a couple of months now and have tried to win different ways. I've found out that trying to win by conquering just can't work with Democracy for obvious reasons. If you want to win by force then Communisum is the way to go.
 
When I play a religious civ (with 1 turn anarchy), sometimes the situation is right where I have a lot a corrupt cities (1 or 2 shields after corruption). If I want a bunch of courthouses in them and I don't have the gold to rush them, I would switch to communism, build all of the courthouses, which come quicker since the corruption isn't as bad, then switch back to republic (or democracy). Now, I have wasted maybe 10 or so turns in communism where my core cities aren't producing as much as they could, but after I switch back, my core cities are back to normal and I have a bunch of far away cities that have some decent production. It isn't great production out there, but instead of 1 or 2 shields, maybe it goes to 3, 4, or even 5 shields, enough to make a difference and actually produce things other than wealth.

AndyS
 
Funny that a religious civ could get the most benefit out of communism as per the suggestion above.
 
Collapse of the government is sped up by the number of troops in your territory, the number of losses (this includes failed bombardments), and the length of the war. You can war in a Democracy, you have to make it quick and decisive. As you add un-happy captured cities, or raze them you add to your problems. Quick in, quick out. Put all citizens in captured cities to entertainer. I have had democratic wars go thirty years, but I don't use bombardment if I am a democracy.
 
Originally posted by meldor
I have had democratic wars go thirty years, but I don't use bombardment if I am a democracy.

I am curious about this statement Meldor. Of course, I don't ever use Democracy anymore, but will often use Republic.

While as some point out, that your WW will increase if you have units in enemy territory, I have suspicions that the progress of the war is also important. That is, if you lose lots of units, your citizens will become weary faster. Because of that, when I'm fighting as a Republic, I use bombard a lot. A lot. With bombard I can wipe down enemy units to one HP and minimize loss of my attacking forces. And if one is careful to use the advance of artillery and how the units follow up on the cities, time that your armies spend in enemy territory can be kept to a minimum. Bombard the city hard, and then have your forces take it in one turn.

But some of the above is speculation on my part, especially the thoughts about losing units in enemy territory does to a country's mood.
 
Portuguese: You may have misunderstood me a little before. I said monarch in terms of difficulty, not the government. I've never crashed a democracy before, although i use it a bit before i go into communism (I'm only experimenting now), just to get courthouses, police stations, hospitals and at least 4 units in each city before i make the switch. That's another thing about communism, 4 units for the happiness (forgotten term used in civ).
 
Okay...I took everybody's comments to heart and decided to "give communism a chance" one more time. I'm currently playing a total warmongering game as the Chinese and decided to change from Monarcy to Communism.

My original conclusion stands: Communism sucks.

How can everyone say it has less corruption? My capital went from 60 shields per turn to less than 10 due to corruption. Gold went down a couple hundred per turn and reseach of current tech went from 7 turns to 23 turns.

For all of that I get the ability to POP rush and better spying?? I already had no-WW in Monarchy.

Can someone convince me that Communism is better for a warmonger who also wants to be ahead in science (actually get techs first, not win them arm-wrestling)?
 
Originally posted by bobgote
Portuguese: You may have misunderstood me a little before. I said monarch in terms of difficulty, not the government. I've never crashed a democracy before, although i use it a bit before i go into communism (I'm only experimenting now), just to get courthouses, police stations, hospitals and at least 4 units in each city before i make the switch. That's another thing about communism, 4 units for the happiness (forgotten term used in civ).

I just hope you play religious, because that government switches would really put you backwards other way.

Each day I play, I like more and more Monarchy.
No WW and no big corruption is so Cool!! :cool:

Democracy is very bad if you are a warmonger and you aren't religious...
 
:( again i write a ambiguous post :(
sorry portuguese.

Originally posted by my humble self
I've never crashed a democracy before, although i use it a bit before i go into communism (I'm only experimenting now), just to get courthouses, police stations, hospitals and at least 4 units in each city before i make the switch.
I mean i use the democracy up until the point where i have police stations and hospitals and military in each city, then change to communism. I only use communism if I have the huge military, and want to war.

Sir Jethro:
a) were you warmongering
b)did you build police stations and hospitals in most of your cities before you changed.

Communism only really works if you have many metropolises and have built corruption reducing improvs.
 
Originally posted by SirJethro
Okay...I took everybody's comments to heart and decided to "give communism a chance" one more time. I'm currently playing a total warmongering game as the Chinese and decided to change from Monarcy to Communism.

My original conclusion stands: Communism sucks.

How can everyone say it has less corruption? My capital went from 60 shields per turn to less than 10 due to corruption. Gold went down a couple hundred per turn and reseach of current tech went from 7 turns to 23 turns.

This tell me that you have way more city than optimum number, because corruption in communism is affected by # city not distance. So if you built many city close together and overlapping a lots ( like ics, infinite city sprawl ) commi is not for you.

But if you plan to be a commi, built city without overlap and only valuable city ( with lux, or strategic ressource close, or river and gold) and try to built some city on other continent ( as a military base). About 16 city is enough on regular map. Dont go commi as soon as you can, you need factory and hover dam( preferably), you need to go through industrial era first. Once you reach modern era, with lots of panzer and several bomber, and a strong navy, then go commi, declare war and RAISE everything. RAISE because each city over optimum will increase corruption, Your far away city will be very productive( courthouse +police station) and overall corruption will be lower than monarchy.

Being a good commi need a good understanding of the game and of course it is for a total a.i genocide. I won my first game on emperor by waging terrific war in modern era and i was a commi. and i raised , raised and raised again. Beleive me i had no problem with cultur flip;) . Monarchy is for old era war.
 
I guess monarchy is best if you want to keep the city. Good advice tassadar, razing is evidently the best for communism. Best for conquest, whereas monarchy would be better for domination.
 
Originally posted by bobgote
I guess monarchy is best if you want to keep the city. Good advice tassadar, razing is evidently the best for communism. Best for conquest, whereas monarchy would be better for domination.

Canyou explain why do you link communism with conquest and monarchy with domination?!?
:confused:
 
Originally posted by Portuguese


Canyou explain why do you link communism with conquest and monarchy with domination?!?
:confused:

Because under communism you dont want to have too much city over optimum, it increase corruption. Again corruption while commi is affected by # city not distance from palace.

But under monarchy, corruption is afected by distance from palace or forbiden palce only, not by # city you got.

So a commi will raze for a conquest victory while a monarchy could keep a lot of city and thus win a domination. This is 2 very different strategy, i prefere to raze because i have no problem with cultur flip. And the a.i. behavior deserve a genocide IMO.

When a commi is ready to wage war, you produce only weapon in your 16-20 city, while a monarchy who keep a.i. city will try to built cultur stuf in it, thus increase control over land.
 
Originally posted by SirJethro
Okay...I took everybody's comments to heart and decided to "give communism a chance" one more time. I'm currently playing a total warmongering game as the Chinese and decided to change from Monarcy to Communism.

My original conclusion stands: Communism sucks.

How can everyone say it has less corruption? My capital went from 60 shields per turn to less than 10 due to corruption. Gold went down a couple hundred per turn and reseach of current tech went from 7 turns to 23 turns.

For all of that I get the ability to POP rush and better spying?? I already had no-WW in Monarchy.

Can someone convince me that Communism is better for a warmonger who also wants to be ahead in science (actually get techs first, not win them arm-wrestling)?

One useful trait of communism, even to someone who really prefers the other governments, is the "no corruption due to distance" thing.

Once you have your core cities pretty much sorted out, so that you have built most of the improvements you want, you are stuck (in democracy, say) with a core of maybe 20 cities producing ~50 shields per turn, but with only either expensive/useless improvements OR military units to build PLUS a whole pile of other cities, mostly producing 1 shield per turn. If you haven't got a Great Leader to hand, building the Forbidden Palace to get a 'secondary core' is going to take FOREVER. I see only two choices if you want to have some decent other cities:

1. Build units in your core, move them to the corrupted area, disband them. You effectively get 75% loss on those shields, but at least you get temples etc where they are needed. Or build up gold and pay-rush things - but that is very expensive and less efficient overall than disbanding. And even after you do all that, you have a bunch of cultured, happy but still very corrupt cities, because you still cant rush the FP.

OR

2. Become a commie. Start on the FP in the best city in your 'distant province' that you want to make a decent productive area. Rather than taking 200 turns, it might take only 20 or 30. After it's built, go back to democracy, say. You've lost 25 turns * 40 shields/turn * 20 cities in your core : perhaps 20,000 shields. But you're now going to gain perhaps 150 turns * 10 shields/turn * 20 cities - 30,000 shields- in the area around the FP once it is built - clarification - . So your total shield production is higher- over the 200 turn period - . And if you couldn't build much with the core anyway, and were having to transport shields, then you would have only got 25% of the 20,000 as useful builds anyway.
plus you probably manage to get some useful builds out of the rest of your sprawling empire too

I just did option 2 on GOTM9 in a distant province, picking a time period when I expected no wonders so didn't need the high core production, and have gained almost a second civ which is now busy pumping out units, culturally assimilating neighbours,etc. It'd be a 1 shield/turn wasteland otherwise.

I also used commie to draft all the unhappy people - in the distant cities where there were no/few improvements - and used them to make other people content - more WLTKD, less corruption as a bonus.

I'm not sure what rationale there is for this behaviour in real life - my civ sort-of became a command eceonomy for a few years, in order to support a massive colonisation effort. But it saeems to work for this case

edited for clarification
 
Very good comment Mad scott:goodjob:
 
Portuguese: I think tassadar answered this, but just to add. When you capture a city, it won't have courthouse or police station (and you'll need to give it 4 military at least). Since all corruption effects are shared, adding this city will cause worse corruption in all other cities. Needless to say, this could have disastrous effects over time. The corruption rate in your capital going up 5% is not a good thing.
 
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