Communitas Map 1.10

Jorad

Chieftain
Joined
Mar 13, 2011
Messages
56
I just found horses on terrain "Snow, Hill".
I don't think that's intended.

 
Does Persia now have a starting bias in tundra? I restarted map 5-6 times. Every time I am next to Deer/Tundra...
 
I just found horses on terrain "Snow, Hill".
I don't think that's intended.[/URL]

It probably isn't intended but the mapscript doesn't control the resource allocation the game does to make your starting location better. I guess the point would be why is there a snow tile in your starting location. What are the settings you used to generate the map? Map size, number of players, etc.


Does Persia now have a starting bias in tundra? I restarted map 5-6 times. Every time I am next to Deer/Tundra...

I had several tundra starts with Zulu as well.

I don't think Thal has modified any start biases yet and the Zulu and Persia don't have a tundra start bias in vanilla BNW. It's probably a circumstance of your map generation settings and bad luck.
 
Thanks for bringing this up; I'll see what I can do about the horses. :thumbsup:

I don't think maps can customize player start biases. I haven't touched those yet in the mod either.


Edit: I checked the map, which places horses on grass, plains, and floodplains. I don't know why they'd appear in snow. I suspect it's the vanilla start-balancing stackpointer mentioned. I don't think I changed it.
 
I played with standard settings, Standard size.

This is how the map looked:

jdt6V2X.jpg
 
It looks like there isn't a lot of not junk land in the first place and that's why you guys are kind of bunch together and you have a snow tile within two tiles of your capital.

Thal, is the amount of land in medium sea levels balanced compared to vanilla maps? I know you mentioned before that you had balanced the amount of land to the vanilla maps but was that at low sea levels?

EDIT: Actually after generating a couple of maps in vanilla BNW and with the Communitas it looks like this just might be a natural consequence of having more snow tiles in general. Both vanilla Continents and Communitas generate civs in the north and south but Communitas just has more snow tiles in general.
 
When I created the sea level options, I made medium sea level the normal settings I was using, so it should be close to vanilla.

The amount of snow depends on where landmasses form. I've seen games without snow, or tons of it, from varying latitudes of the main continents.
 
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