Communitas map script

Tundra bias has one "benefit" in that you know that South or North respectively and probably West and East, there are no enemies. So it's a good start for a peaceful empire in a way (= less chance of conquest oriented enemy), whereas Egypt f.e. starts in a desert in the middle and thus often encounters strong neighbours.

I'm not sure that the new warfare oriented Sweden would need that, but why not give it to a more peaceful wide Russia?

Yeah, gold over food for Oasis as well, makes them distinct.
 
Sweden had no tundra priority in G&K. I don't know why they added it for BNW. Only leaders uniques should determine priorities, or leaders with "realworld based" priorities could override those who actually need the terrain for gameplay:

A map has only 1 region with lots of terrain X.
Leader A's bonuses require terrain X.
Leader B, with no terrain bonuses, happens to claim the region before leader A.


@albie_123
I'll see what I can do to get snowcapped mountains appearing further from the poles. :)
 
Then let's buff Tundra/near Tundra starts ;)

But yes, territorial biases should only be awarded towards civ that "need" it, but I did point out that Tundra starts could potentially be beneficial to peaceful civs such as Egypt, Babylon, Polynesia, Korea and so on. Of course none of them fits, but I would just wait before removing those. Isn't Sweden the only Tundra start at the moment?
 
I've been noticing an abundance of coal and stone resources on the small (1- 3 tiles) islands. At least half of all the tiles on the smaller islands. Was this done to make settling on them more valuable?
 
Then let's buff Tundra/near Tundra starts ;)
Highly, highly disagree with this line of thinking. Tundra - and more importantly, the land near the poles - is intentionally desolate. Deserts and Jungles may be debateably useful in vanilla (I side on the opinion that they are also intentionally bad) but the icy tundras are obviously worse than most terrain. The idea that we should buff them to then give peaceful empires a place to stay peaceful seems pretty ridiculous to me. We don't want to keep peaceful empires away from the wars going on or a place to hide in general, especially with BNW's notoriously peaceful AI.

Sweden has absolutely no need to start near tundra. I already made a list of possible biases in the leader's thread, purely based off of uniques (whether they be units, buildings or abilities) and that's all they should be based off of.

Note, I'm not trying to say MY list in particular is the be all end all, just, we should only base it off of uniques and not off of either 'flavor' (eg. Russia, Denmark and Sweden should be snowy while Egypt, Babylon, Persia, Assyria should be desert) or an attempt to make them 'fit better'.
 
Highly, highly disagree with this line of thinking. Tundra - and more importantly, the land near the poles - is intentionally desolate.
...
Sweden has absolutely no need to start near tundra.
Agreed.
 
paste it in the C:\Program Files\Steam\steamapps\common\sid meier's civilization v\assets\Maps folder. Added bonus - you can play "normal" single-player games with it without activating any mods or going through the mods menu. Just select the mapscript in the Advanced Setup screen.:)

This crashes 100% of the time, for me. I really, really want to use this map in multiplayer, too. :cry:
 
Actually, now that I'm trying, this map crashes the game for me, 100% of the time, with the CEP mod loaded, too. o_O
 
Augh--the screen shots are so beautiful, too. I want you, map script. YOU WILL BE MINE.

:lol:
 
Sweden has absolutely no need to start near tundra.

There is hardly any tundra in Sweden anyways, a small strip really; no one lives up there, all the population density is in the south. No civ in the game really feels like it would make sense to have a start bias near tundra excepting perhaps Russia.

Always been disappointed that Taiga isn't represented in Civ V. All the forests just look like broadleaf new England type.
 
And even with Russia, most of the population and the historical power base of the civ is West and South (Kiev, Moscow, St Petersburg) and not in Siberia.
 
And even Siberia is mostly Taiga and boglands with the Tundra only being on the northern extremities.
 
This crashes 100% of the time, for me. I really, really want to use this map in multiplayer, too. :cry:

I believe that method only works when the map script is confined to a single LUA file and will not work since Thal's work spans several files. If you want to use the map for multiplayer or unmodded singleplayer, you can try generating the map with the mod activated and then saving the map manually. I believe the map will then appear in the dropdown in advanced options (though I don't play multiplayer and can't speak with authority on it).
 
I've attempted to include anything important to the map script inside the map file itself. It should work alone... in theory. I've only played it with the mod activated. I'll test that later if I have time.
 
I've attempted to include anything important to the map script inside the map file itself. It should work alone... in theory. I've only played it with the mod activated. I'll test that later if I have time.

I'm messing around with it in unmodded BNW now. Seems to work, and produces the sort of gorgeous map you were taking screen shots of. <3

Indonesia and Spain, viable on the same map! Hooray! :lol:

(...long story...)
 
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