nathanglevy
Chieftain
I would gladly take the resource project up. Anyone else want to help with this? (I know rulner does
)
This shouldn't be too hard if we work together!
)This shouldn't be too hard if we work together!
)
I will say this: I don't see this making it into this next version unless you can get a team of people working on it. Trust me when I say you don't want to try to do this with just one or two people; when I was redoing the monopolies (the first two times; this one with Horem will actually be my third), I was soooo bored. It's very repetitive business of copy+paste, change a few tags, copy+paste, and on and on. What you are talking about is adding 5 new resources for every monopoly building. Seriously, you are going to need a team.
I would gladly take the resource project up. Anyone else want to help with this? (I know rulner does)
This shouldn't be too hard if we work together!

.
. I wonder how well the flavors work?
.
I have troubled installing this mod, for some reason it won't work, I installed the first version succesfully but I can't install the new fixed one, I tried everything, left it as a civ5mod file, in a map, as winrar, as winrar zip, clearing cache, everything. Could someone maby upload it to the modbrowser so I can install it from there?
**Delete**
Edit: i see you also having problems with the night mod so wont be this

@leeuw01: I had a similar issue. My mods kept on getting messed up, none of them would install properly. It was so weird - it would be in the folder, properly and everything, but in the mod browser thingy when you'd hit "install" - it would install, but not show up.
I just deleted Civ-V and reinstalled through steam... It was annoying :C. This solved my problem though![]()
Ok, I'll try that.
EDIT: Do you have win7 x64 too?
. Problem is... I expected it to be recent and updated... It seems it hasn't been touched for... A while :/... I really hope it's working!
then the maximum is 9999
- the field doesn't support anything higher. (A bit annoying when the AI has been hording over 350,000
)This may have already been picked up but when negotiating for peace and you demandthen the maximum is 9999
- the field doesn't support anything higher. (A bit annoying when the AI has been hording over 350,000
)
@chrome - I think you already picked up on the fact that the AI doesn't spend it's gold. Here I have the leading AI with 350,000 having just entered the Industrial Era about 10 tunrs back (1860s for your timeline - well balanced btw) turn 303.
I'll open a thread on the main page to see if anyone knows how to encourage AI spending.
) and, after looking at the tile yields, I have to agree with leeuw01 that the system works better on the 1 system. Won't be this update, but I will be wanting to make a return to the "old ways."
), there are two courses we can take. I have a feeling I know which one everyone wants, but I'll ask anyway. The version that I am playing is slightly different than 1.25 (fixed). The differences are that the AI has flavors for monopoly buildings and monopoly techs (no more bottleneck on economic tree), cities continue steady growth even at high populations, (averaging about 1 pop per 9 turns when city gets big(not counting 10% growth modifiers)) and the Communism government has been changed greatly. It still focuses on production, but not to the point that cities can build things in 2-3 turns anymore. I'm really happy about how this turned out (thanks Nuukov). Unfortunately, I have not made any changes on the Modern Era yet.
lol
these policies are some of the most well-thought out designs thus far. I would really love to see them in game, but again we are lacking on the Lua development. If you have knowledge of Lua and want to help this mod continue on, send me a PM, and we'll work together to add these policies. If you are a long-time lurker - I know you are out there
- just post in this thread, and we will work something out until you can PM. Trust me, we can never have enough programmers!
Would you all rather get this "mid-way" update or just wait for the super-polished version?Sound's like we need the DLL for this to change.Unfortunately, we're unable to directly alter how the AI saves up tremendous amounts of gold. A human would burn excess cash on buying resources from others, building armies to start wars, or buying up all the citystates. The AIs don't always do that and just waste the money on a huge reserve. There's not anything I can do about that particular behavior with our current modding tools.
