DocBuchanan
Combat Medic
Fires, I like the basis behind your system. The method civ uses now is not satisfactory. I want to help with the design, if you'll have me. I've spent the last 8 years active army and have an affinity for military history. Also I suck at resource placement.
I would say first that the most important thing about a military unit is not their equipment but their ability to use it to deadly effect. Morale and training must be somehow mimicked for a true combat system.
I would say second that every unit present in civ could be broken down into dozens of different categories and within those categories could be dozens of different units. I know we can't go that far, but for a player to be able to make the army he envisions he must be given more choice.
Lastly, while the ground army has always ruled in civ, in real life navies often decide armed conflict. We must come up with a fun and important naval system.
I'm at work so I'll go but please respond if you can.
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I am here: http://maps.google.com/maps?ll=29.459844,-98.415482
I would say first that the most important thing about a military unit is not their equipment but their ability to use it to deadly effect. Morale and training must be somehow mimicked for a true combat system.
I would say second that every unit present in civ could be broken down into dozens of different categories and within those categories could be dozens of different units. I know we can't go that far, but for a player to be able to make the army he envisions he must be given more choice.
Lastly, while the ground army has always ruled in civ, in real life navies often decide armed conflict. We must come up with a fun and important naval system.
I'm at work so I'll go but please respond if you can.
---
I am here: http://maps.google.com/maps?ll=29.459844,-98.415482