Community Call to Power Project

Hello guys!

First of all I want to say, excellent work with this mod.

Second, I got a problem. it's about policy i adopt, there is nothing in them. I can adopt one, but the branches inside are non existent. I've tried to reinstall the mod but it did't help.
Any suggestions?
Can you be more precise which policy it is? Or all it all policies?
 
Hello guys!

First of all I want to say, excellent work with this mod.

Second, I got a problem. it's about policy i adopt, there is nothing in them. I can adopt one, but the branches inside are non existent. I've tried to reinstall the mod but it did't help.
Any suggestions?

Welcome to the forums; :D

First, check to make sure you are patched to the latest version. It's amazing how many times the problem comes from being a patch or two behind. :crazyeye: If the patch isn't the issue, make sure you are running the CCTP mod alone; it doesn't play well with others.

@ all: the github page has been updated slightly to include the unit/buildings for Industrial Era. I'm going to do the wonders today and, if I'm feeling particularly productive, the Modern Era things as well. :) And I know Fires is working on getting the unit models from the warhammer mod in place. Progress is good!

I want to remind everyone though that the files found on github represent the unpolished, work-in-progress mod. It is fully playable (it's the version I am playing with now), but things that you find there are subject to change regularly as new ideas spring forth. So , if you are to download the files from there, be sure to keep your latest complete version of CCTP nearby in case you find the mod too dynamic for your liking.
 
Hey guys, I'm returning to civ 5 after quickly getting burned out on the state it was in at release. I wanted to ask if you feel the state of this mod is playable in its current state for a 'normal' player?

thanks!
 
Thank you all for your warm welcome :)

I believe more info about my problem is in order.
I got the clean installation of CCTP in my Civ5, no other mods. I also don't use the new work in process on github, but last stable version 1.31.
All of my polices are bugged, I can adopt them, but not a single one has anything in it.

Now, I'm running the one from the beginning of this post without any additional patches, I'm not really sure if I missed something there.
 
Thank you all for your warm welcome :)

I believe more info about my problem is in order.
I got the clean installation of CCTP in my Civ5, no other mods. I also don't use the new work in process on github, but last stable version 1.31.
All of my polices are bugged, I can adopt them, but not a single one has anything in it.

Now, I'm running the one from the beginning of this post without any additional patches, I'm not really sure if I missed something there.

The game MUST be patched. What version of the game are you using?

Use the one from github since its the most upto date mod.

If you do not which to use a work in progress mod, then its going to be a rather long winded method to get the mod to work correctly. From your post I can see you are trying to use Fireforevers 1.31 version. This version uses the 5's System which is very problamatic in itself, tech costs, hammer cost, culture costs all roll over with the 5's system which makes the mid late - late part of the mod pretty much unplayable since most things to build cost 1 hammer. Which means you will either have to put up with this or use my fix for it which is here. You will want the 1's System & More Maps file. Instructions included.

Im taking it for granted no CiV patches have been released since I stoped playing in late November, early December, that may have broken things in this mod(Have not looked or booted CiV to see).

That should fix your problems, oh remember to clear your cache and user data folders before playing.

EDIT: Posting a copy of your logs would also help ALOT. Instructions on how to enable logging are in the URL I posted above for the 1's Fix. Log files can be found in ....My Documents\My Games\Sid Mier.....\Logs. Zip them all up in a rar/zip file before posting.

PS: I still check this forum from time to time, once a week or so to see how thing are going :). Its nice to see your around too Fires!
 
Well, I've looked into the version I'm using and it's says 1.0.1.167.
i also tried to update with files from github, twice, and the result was a huge crash :undecide:
 
Your way behind on patches I think newest is 1.0.1.383, sorry unless you patch mod wont work, that goes for probably 90% of all mods.
 
Well, I've looked into the version I'm using and it's says 1.0.1.167.
i also tried to update with files from github, twice, and the result was a huge crash :undecide:

Well like Horem said (Hey Horem!!) you need to be patched to the latest version before any mod will work. Steam should hook you up automatically, unless you aren't using Steam, in which case...........................

To all: I've been working on some more resource types that are going to be revealed in later eras. I also want them to fit into one of these categories: science (not completely sold on this one), food/science, production/science, or gold/science. Right now I have
  1. Poppy, food/science, found in plains
  2. Squid, food/science, found in ocean
  3. Magannese, production/science, found in ocean (mostly)/hills
  4. Aloe Vera, gold/science, found in jungles/desert

I want to have two resources for each type (already have food/science taken care of, and still not sure I want to have just strict science). Preferably, these resources will be found in grass, jungle, desert marsh, ocean, or plains. Hills are fine for the production/science, but I wanna shy away from putting too much food/gold in a hilly region. If you have any ideas for a resource, post them here. Thanks :D
 
Hey Everybody, at 1st, thank u for this site, i love it! (1st message ;-))
2nd, thank u chrome, great mod!

But i got a small problem.
the game crashes sometimes, after a random unit (doesnt matter, which player has it) moves to the next hex.

the first time it happened, after i moved a warrior to the next hex at round 67. i restarted the game and found out it has to be the same round and the same hex i move to, also the same unit to cause the crash there again.

then it happened with an unit of an another civilisation, in the next game, but this time it happened after more than 1000 rounds in another game. this time i tried to find out,
which unit it caused this time and tested at first the different nations and saw the 2nd crash happened in round 1001, after moving the unit to a place near this position the crash came up at round 1002 on another hex. it seems, that the hex who causes the crash is moving from round to round to another place :confused: ....

*i have the newest version of this mod and game (without any other mods) and used a world builder mod just after it crashes, to fix the problem.

any ideas for a solution?
[sorry if my english sucks, just an old german guy, tryin his best^^]

greetings!
 
Hey Everybody, at 1st, thank u for this site, i love it!

But i got a small problem.
the game crashes sometimes, after a random unit (doesnt matter, which player has it) moves to the next hex.

any ideas for a solution?
greetings!

Welcome to the forum :D
The problem you are talking about, is known, but i have only encounter it, when i use some wonder mods .
So iam not sure how to fix that. Did it happen in DX9 and DX11? (Or try to lower your game settings)
Hopefully anybody could give more help on this point. (And yes my English sucks too, iam just a middle old german guy who loves CiV:lol:)
 
thank you gilgamesch for your welcome!

i just use this mod, all others got deactivated.
it happened under direct x9, dx 11 wont work on my old system^^
i also changed the game settings, it doesnt help.

well, the only way at the moment to continue the game after a crash, i save every fifth round and delete the unit who cause the problem xD
 
Maybe this could help.
Sometimes CCTP is not working with other mods especially when the they use the same data. And yes also when you unlocked them, try to clean your cache and start it without any other mods.
 
Another point. When running the test version i get some bugs, the swamp looks like a red/white cross(not in SV). Also iam missing the resources add by D;.
BTW this news
HTML:
http://forums.civfanatics.com/showthread.php?t=451537
 
okay..deleting the cache-folder.
did it, played now for 14 hours on nearly all game-settings and it works. damn, i should read all 40 sites. THANK U MAN! and now, good night ;)

if i find any other bugs, i will tell you
 
uhhh ok. If I start witht he randomly generated EARTH map I get this crash everytime, However if I use one of the other random maps it loads fine. My other mods I've used work fine on the EARTH generated map. Is this normal? I use to play the older versions of this mod fine.
 
uhhh ok. If I start witht he randomly generated EARTH map I get this crash everytime, However if I use one of the other random maps it loads fine. My other mods I've used work fine on the EARTH generated map. Is this normal? I use to play the older versions of this mod fine.

Yes, this mod is not compatible with all map types .
Maybe Chrome you can put a list with the maps who are working perfect on the first page:lol:.
 
99% Of random maps will work.

75% of pre made maps will not work.

Thats asuming Chrome is using my AssignStartingPlots.lua in the new version.

Another point. When running the test version i get some bugs, the swamp looks like a red/white cross(not in SV). Also iam missing the resources add by D;.
BTW this news
HTML:
http://forums.civfanatics.com/showthread.php?t=451537

This thread is awsome Gilgamesch,tyvm for tyhe link, now if only I could figure out how to make .gr2 files! (The link everyone seems to point to for making .gr2's is very much dead)
 
Hello,

First of all I'd like to thank you for a great modpack which has sparked my interest in civilization 5 (the game had become excruciatingly dull and easy few months ago).

I played a map on Large and past 385 turns the save games just stopped working... no matter what turn i got to from a working turn 385 save, the other saves just simply wouldnt load anymore. Was wondering if that was a comon issue?

I started a different game since I couldnt advance in that one with the savegames anymore and came across what I believe is a game breaking bug... My technology got bugged around turn 100 or so where everything takes 1 turn to research. I am getting 75 research per turn and for the past 25 turns or so i've been getting 1 turn research on everything. I thought that it was just spillover from low cost techs making new ones cost less, but after 25 turns and noticing im #1 in tech by a fair margin, I figure something must've broke at some point giving me free tech.

Aside from that I do enjoy this mod quite a bit. A question I had is if farms had any reason to be put next to water since i cant find a tech that gives them +food like in vanilla. Thank you.
 
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