So I have been busy putting in many, many icons in the game (~80). Big thanks to sukritact for the Icon Template he posted oh so long ago. The version on Github has the new icons. This includes icons for the new techs that were added. I stopped at the end of Industrial but I will take it through to the end eventually. And while we wait for Gods & Kings, I'll
try to fill in icons for the monopoly buildings. No promises though, as I'll essentially have to find five pictures that basically show the same thing but are different enough to be distinguishable (1 for small, 1 for medium,..., 1 for monopoly).
As I'm sure you all know by now, the Steam Workshop will be the way to go from here on out for mods. I'll eventually switch over to using that as the main vehicle for putting out new version because it's open to a much wider audience than the forums are, but that means converting the mod into a mod through ModBuddy first. I should just go ahead and do it, but I'm not looking forward to hours of copy+paste
. At the very least, I'll convert by the time the first CCtP update for G&Ks rolls out.
Horem, I looked at the assignstartingplots.lua fix you posted to help Sjru but I'm afraid to put it in the mod files because I don't know exactly what changed.
Hey Nuukov! You weren't forgotten; it's just that the AI literally cannot function properly in the current system. There are too many choices, so often they spread themselves out to thin. What I have in mind is a separate Governance type yield that only works for the Governments. The Ideologies and the Systems would work with the Culture as always. This way the AI would always have a Government to rally around, and the Ideologies and Systems augment that (as it should be). When G&K drops, I'll take a look at the Faith yield and hopefully backward engineer the new Governance.