chrome-rome
King
- Joined
- Jan 7, 2009
- Messages
- 620
I strongly doubt the update will be compatible with save games, as so much has been changed. For the monopolies, perhaps I wasn't clear in the Version Changes of the OP:
Starting in version 2.01, monopoly resources will be restricted to resources deemed by the game as bonus. They will not be tradeable with other civs, and they will have no other purpose but to be used to make the Monopoly Building. The Small, Medium, Large, and Huge X buildings have all been removed (or, more accurately, disabled), so that the only building in the chain is the Monopoly. The Monopoly will require 12 sources of a resource to be built (ie 12 Fish); upon completion, it will give 4 happiness, a Golden Age, and a boost to all instances of that resource in your empire. Continuing the Fish example, each tile with Fish on it will improve by 3 food and 1 gold. Additionally, each plot will only give 1 of that resource (no more tiles with 2 Fish), so you must claim 12 different plots with Fish before the Monopoly is build able. You will no longer need to worry about getting monopolies from strategics. Finally, luxury resources have been reinstated to help out in the early game happiness.
Yeah, the future eras are a doosey to work on. My computer can only handle so much Civ 5 (I have to play on Strategic for it to be almost bearable) before shutting down. It's rare that I play a game past the Industrial Era before something causes me to restart. If others want to help *WINK WINK
(subtle right?)*, just post your game statistics here in 50 turn intervals. For example:
This was actually the method I used to work on the eras up to Industrial. Right now I'm toying with letting FireTuner play my games for me up to the future eras, but oftentimes the civ I'm "playing as" gets killed off early.
Starting in version 2.01, monopoly resources will be restricted to resources deemed by the game as bonus. They will not be tradeable with other civs, and they will have no other purpose but to be used to make the Monopoly Building. The Small, Medium, Large, and Huge X buildings have all been removed (or, more accurately, disabled), so that the only building in the chain is the Monopoly. The Monopoly will require 12 sources of a resource to be built (ie 12 Fish); upon completion, it will give 4 happiness, a Golden Age, and a boost to all instances of that resource in your empire. Continuing the Fish example, each tile with Fish on it will improve by 3 food and 1 gold. Additionally, each plot will only give 1 of that resource (no more tiles with 2 Fish), so you must claim 12 different plots with Fish before the Monopoly is build able. You will no longer need to worry about getting monopolies from strategics. Finally, luxury resources have been reinstated to help out in the early game happiness.
Yeah, the future eras are a doosey to work on. My computer can only handle so much Civ 5 (I have to play on Strategic for it to be almost bearable) before shutting down. It's rare that I play a game past the Industrial Era before something causes me to restart. If others want to help *WINK WINK





Spoiler :
Turn 450: Empire has x cities, x gold/gpt, x Happiness, x Culture. Capital at x population. Capital has x food, x production (the important one), x gold, x science, and x culture. Empire averages (use Info Addict for this): x Food, x Production, x Gold, X Science.
This was actually the method I used to work on the eras up to Industrial. Right now I'm toying with letting FireTuner play my games for me up to the future eras, but oftentimes the civ I'm "playing as" gets killed off early.
