Kael
Deity
Its that time. I need to know specific things the AI needs to be able to do to make it competitive. Try to shy away from global requests "teach it to use the spell system" as thats to big to be meaningful. Instead I need surgical examples that are seriously hampering the AI.
Good examples would be "Hyborem doesnt sac manes to make his cities larger" or "the elves wont build improvements on forests". Obviously both of those arent problems but thasts the kind of things Im looking for.
My big hitter right now is teaching the AI about when/where to build unit enabling buildings. I think its better in 0.32, but Im still working on improving it.
With patch 0.32 "b" we will have access to jdog5000's AIAutoPlay. To use it go into the python console (you need chipolte in your civilizationiv.ini to do this) and type CyGame().setAIAutoPlay(100) to have it run 100 turns without you. Of course you can change the numebr to however many turns you want it to do.
Good examples would be "Hyborem doesnt sac manes to make his cities larger" or "the elves wont build improvements on forests". Obviously both of those arent problems but thasts the kind of things Im looking for.
My big hitter right now is teaching the AI about when/where to build unit enabling buildings. I think its better in 0.32, but Im still working on improving it.
With patch 0.32 "b" we will have access to jdog5000's AIAutoPlay. To use it go into the python console (you need chipolte in your civilizationiv.ini to do this) and type CyGame().setAIAutoPlay(100) to have it run 100 turns without you. Of course you can change the numebr to however many turns you want it to do.