i disagree with the forts thingy. Even though the 20 forts per city the AI builds is a bit (way) to much, a fort on a forested hill near your borders can do wonders for your combat odds. And besides, it's not like very city in your empire can work every single tile available, right?
A bit OT, but i could imagine forts upgrading to castles upgrading to citadels should get a big boost from both construction and engineering (if doable), making it even more attractive to build them.
I just though of a solution to the fort spam by the way: give them the same code as pirate coves, making sure their areas of effect don't overlap.
A bit OT, but i could imagine forts upgrading to castles upgrading to citadels should get a big boost from both construction and engineering (if doable), making it even more attractive to build them.
I just though of a solution to the fort spam by the way: give them the same code as pirate coves, making sure their areas of effect don't overlap.