As a relative newcomer to both Civ and GOTM, I certainly agree that looking at some of the scores makes me feel quite stupid. My two complete games were both losses, via space race in gotm17, and by getting conquered in gotm18 after something like 5 of the AIs ganged up on me. 
My training games for this month were my first at Emporer level, and they weren't much better, even with random start locations and generating a new game whenever a hopeless position came up. I appear to have incredibly bad luck, at least compared to how some people talk, as my hut pops tend to be about 70% "angry warrior", when I find any huts at all...
I'm not so much of a competitor that placing above #100 will chase me away, but I would like to suggest something to help encourage newcomers and those of us who are not quite ready for Deity.
How about some way to recognize all who beat their personal best in either the QSC or GOTM score? Assuming that the scores are normalized to account for the different map conditions, this would give a way to reward people who consistently improve.
Another idea would be to have divisions, maybe the top 25% historical players and everyone else, and give a set of medals to the winners of each division. I know that sounds like the tournament and GOTM is meant to be different, but it would address some of the comments in this thread.

My training games for this month were my first at Emporer level, and they weren't much better, even with random start locations and generating a new game whenever a hopeless position came up. I appear to have incredibly bad luck, at least compared to how some people talk, as my hut pops tend to be about 70% "angry warrior", when I find any huts at all...

I'm not so much of a competitor that placing above #100 will chase me away, but I would like to suggest something to help encourage newcomers and those of us who are not quite ready for Deity.
How about some way to recognize all who beat their personal best in either the QSC or GOTM score? Assuming that the scores are normalized to account for the different map conditions, this would give a way to reward people who consistently improve.
Another idea would be to have divisions, maybe the top 25% historical players and everyone else, and give a set of medals to the winners of each division. I know that sounds like the tournament and GOTM is meant to be different, but it would address some of the comments in this thread.